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Adam Crockett πŸŒ€
Adam Crockett πŸŒ€

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Emscripten Resolve Header Problem

Background

I am trying to build Lua 5.4.0 for WASM running in node.js using emscripten.

In the past I have successfully done this with the old emacripten backend and c++ using a Lua wrapper (sol) but I didn't really learn anything with this abstraction, also I would prefer to write C.

Problem

For some reason I have had little success getting the headers to resolve. Here are the compiler flags in use (ran from shell in JavaScript).

Now I can compile a basic hello world but adding the headers, emacripten complains of unknown symbol luaL_newstate πŸ€·β€β™‚οΈ, I have a liblua.a built from Lua src, I have -I and -L.

Anything obvious standing out?
Ive been trying things for days and searching all over with limited success.

[
  '/Users/adam.crockett/Code/typescript/tidal-node/src/backend/c/main.c',
  '-o /Users/adam.crockett/Code/typescript/tidal-node/target/tidal-node-glue.js',
  '-fcolor-diagnostics',
  '-s WASM=1',
  '-s ENVIRONMENT=node',
  '-I/Users/adam.crockett/Code/typescript/tidal-node/ops/tmp/lua-5.4.0/src',
  '-L/Users/adam.crockett/Code/typescript/tidal-node/ops/tmp/lua-5.4.0/src',
  '-lliblua',
  `-s EXPORTED_RUNTIME_METHODS='["ccall","cwrap","UTF8ToString"]'`,
  `-s "EXPORTED_FUNCTIONS=['_main', '_do_string']"`
]
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main.c

#include <stdio.h>
#include <string.h>

//#include <emscripten.h>
#include "lua.h" // wont resolve
#include "lauxlib.h" // wont resolve
#include "lualib.h" // wont resolve


int main()
{
    return 0;
}

int do_string(const int *script)
{
    lua_State *L = luaL_newstate();
    return 0;
}
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Top comments (1)

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Andrew Clayton

-ENOERRMSG

Maybe if you provided the actual error message you're getting... and perhaps the actual compiler/linker commands being executed and what system this is on...