Recently, I came across a requirement where I had to call a function repeatedly after specific time interval, like sending ajax call at every 10 s...
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How about making an async version of setInterval? Something like...
So we can just do
Which would call fetch every 3000ms properly.
P.S. Haven't really tested it, just an idea...
And handle errors:
The print is
2018-08-26 09:13:43
2018-08-26 09:13:45
2018-08-26 09:13:47
2018-08-26 09:13:49
2018-08-26 09:13:51
2018-08-26 09:13:53
Cool man!
Will test it and let you know. :)
Hello, I am curious If you tested it :)
Another approach is to check that the previous process isn't still running inside the setInterval callback and choose whether to skip that iteration or to kill and restart the timer.
Better would be to trigger actions on user events rather than timed events if that's possible, or to use timers only for pure cosmetics. I don't think setInterval/setTimeout are evil as such, as long as you're careful since suddenly everything's in global scope.
There's a temptation to use them to get out of a fix, though, and I think you're definitely right to treat them as a bit of a smell.
Yeah typically I'd expect either a conditional in your response function.
That's also generally how Redux ajax requests are patterned with Redux-Thunk, you would have a conditional in your response handling to verify if it still makes sense to replace the state.
There are perfectly sane ways of using
setInterval
without requests backing up, e.g. (warning: untested RxJS code ahead):Didn't get a point, as I see from printed console, results are fully predicted. Every single "insideSetInterval" prints with delay of two seconds (like described in setInterval), and also - "returning from server" appears after 4 seconds since first setInterval, which was called with timeout 4000ms, where is "without any delay"?
If you speak about no delay between "returning from server" and "insideSetInterval", of course, because setTimeout with 4sec will wait until interval will be executed twice), and dont have to be in sync with interval prints. With heavy calculation it can load stack, but for simple refreshes - like a timer display update or some other light calculations - working properly, if not forget to handle instance with "clearInterval" when it's no needed anymore.
You are right, for light calculations it does not make much of a difference. But for example gmail has to refresh your inbox when new mail arrives, if we were to do it by setTimeInterval, we will queue a lot of requests at server. I have changed the contents of the blog. Please go through that maybe it will put across my point clearly.
Thanks for your reply, yes. I agree, if there will be heavy calculation or long time awaiting, it will work unpredictable. For heavy calculations I would like to use some kind of state machines, which will not make additional request if previous one still in pending state (can be timeout of it). Unfortunatelly, we cannot stop executing request to a server, but we can mark it in client side as NOT VALID (throw exception after some timeout), but this will continue execution on server and in case of non-stop requests, they will do DoS attack. But that's also not a setInterval and setTimeout case, there have to be much more code over it, to prevent that kind of issues. If server taking decision when content have to be updated - WebSockets can prevent lot of issues, IMHO they are ready to be used in production.
Another reason is because setIntervals stop running if your browser window loses focus, your callbacks will queue up and run once the page has focus again. Or even worse, they will be dropped. See jsfiddle.net/mendesjuan/y3h1n6mk/
Thanks for the detailed explanation of setInterval in sync and async contexts, but why is it this "evil"? With a proper understanding of how the js event loop works, it's easy to understand the reason why a "new rhythm" gets established in the sync case, and why it doesn't in the async case.
You don't need to create the variable, but it's a good practice as you can use that variable with clearInterval to stop the currently running interval.
var int = setInterval("doSomething()", 5000 ); /* 5 seconds /
var int = setInterval(doSomething, 5000 ); / same thing, no quotes, no parens */
If you need to pass parameters to the doSomething function, you can pass them as additional parameters beyond the first two to setInterval.
Without overlapping
setInterval, as above, will run every 5 seconds (or whatever you set it to) no matter what. Even if the function doSomething() takes long than 5 seconds to run. That can create issues. If you just want to make sure there is that pause in between runnings of doSomething, you can do this:
(function(){
doSomething();
setTimeout(arguments.callee, 5000);
})()
For My Chat App
function messageCount(){
var bond=$('#active-friend-status').attr('bond');
if (bond!='') {
$.ajax({
url : 'messageCount',
type : 'GET',
data : {'messageCount' : true, 'bond' : bond},
success : function(data) {
var messageCount = parseInt(data);
newCount(messageCount);
},
error : function() {
}
})
}
function update(messageCount, newCount) {
var bond=$('#active-friend-status').attr('bond');
if (messageCount<newCount) {
$('#active-message-box').load('message?bond='+bond+'');
console.log('Updated');
}
}
function newCount(messageCount) {
var m = messageCount;
setTimeout(function newCount(m) {
var bond=$('#active-friend-status').attr('bond');
if (bond!=''){
$.ajax({
url : 'messageCount',
type : 'GET',
data : {'messageCount' : true, 'bond' : bond},
success : function(data) {
var newCount = parseInt(data);
update(messageCount, newCount);
},
error : function() {
}
})
}
}, 3000);
}
}
(function(){
messageCount();
setTimeout(arguments.callee, 2000);
})()
I get what you are trying to say here. A small mistake here though. The timeout in fakeCallToServer should have been a random from 200ms to 15 sec to mimic an actual api response scenario.