Glimmer DSL for SWT 4.20.13.14 shipped with a Connect 4 elaborate sample. It is implemented as a 2-player game that is very similar to Tic Tac Toe in implementation except that it relies on a hybrid canvas widget/shape approach to lay out the slots.
I'll let the GUI code speak for itself.
# From: https://github.com/AndyObtiva/glimmer-dsl-swt/blob/master/docs/reference/GLIMMER_SAMPLES.md#connect-4
require 'glimmer-dsl-swt'
require_relative 'connect4/model/grid'
class Connect4
include Glimmer::UI::CustomShell
WIDTH = 7
HEIGHT = 6
COLOR_BACKGROUND = rgb(63, 104, 212)
COLOR_EMPTY_SLOT = :white
COLOR_COIN1 = rgb(236, 223, 56)
COLOR_COIN2 = rgb(176, 11, 23)
attr_accessor :current_player_color
before_body do
@grid = Model::Grid.new(WIDTH, HEIGHT)
select_player_color
end
after_body do
observe(@grid, :current_player) do
select_player_color
end
observe(@grid, :game_over) do |game_over_value|
if game_over_value
game_over_message = case game_over_value
when true
"Game over!\nDraw!"
when 1
"Game over!\nPlayer 1 (yellow) wins!"
when 2
"Game over!\nPlayer 2 (red) wins!"
end
message_box {
text 'Game Over!'
message game_over_message
}.open
@grid.restart!
end
end
end
body {
shell(:no_resize) {
grid_layout(7, true)
text 'Glimmer Connect 4'
background COLOR_BACKGROUND
HEIGHT.times do |row_index|
WIDTH.times do |column_index|
canvas {
layout_data {
width_hint 50
height_hint 50
}
background :transparent
the_oval = oval(0, 0, 50, 50) {
background <= [@grid.slot_rows[row_index][column_index], :value, on_read: ->(v) { v == 0 ? COLOR_EMPTY_SLOT : (v == 1 ? COLOR_COIN1 : COLOR_COIN2)}]
}
if row_index == 0
entered = false
on_mouse_enter do
entered = true
the_oval.background = current_player_color if @grid.slot_rows[row_index][column_index].value == 0
end
on_mouse_exit do
entered = false
the_oval.background = COLOR_EMPTY_SLOT if @grid.slot_rows[row_index][column_index].value == 0
end
on_mouse_up do
@grid.insert!(column_index)
the_oval.background = current_player_color if entered && @grid.slot_rows[row_index][column_index].value == 0
end
end
}
end
end
}
}
def select_player_color
self.current_player_color = @grid.current_player == 1 ? COLOR_COIN1 : COLOR_COIN2
end
end
Connect4.launch
About to drop by pointing to top slot
Happy Glimmering!
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