Table of Contents
- Introduction
- Protocol Buffer
- Rust and gRPC
- Creating a Server
- Creating a Client
- Streaming in gRPC
- Authentication
- Conclusion
Introduction
HTTP and JSON is a very popular method for creating web APIs. HTTP and JSON make sense because it uses a very popular protocol. HTTP and JSON are text-based protocol which causes a performance problem since serializing JSON is a slow process, most HTTP and JSON or Rest APIs do not support streaming which means we cannot start processing the data before it arrives. Rest APIs have very good tooling and community support. Almost every programming language has a high-quality implementation for HTTP and serializing JSON. Rest architecture doesn’t fit every use case, it is difficult to provide client library for Rest APIs for every language and maintain these libraries. Since there is no language-independent method for defining the structure of JSON and HTTP requests, therefore, it is difficult to generate client libraries. gRPC is an attempt to tackle these problems.
Brief Intro to gRPC
gRPC is an open-source remote procedure call system developed by Google. gRPC allows the system to communicate in and out of data centers, efficiently transferring data from mobile, IoT devices, backends to one and other. gRPC came with plug able support for load balancing, authentication, tracing, etc. gRPC supports bidirectional streaming over HTTP/2. gRPC provides an idiomatic implementation in 10 languages. gRPC can generate efficient client libraries and uses the protocol buffer format for transferring data over the wire. Protocol buffers are a binary format for data transmission. Since protocol buffers are a binary protocol, it can be serialized fast and the structure of each message must be predefined.
A Little about Rust
Rust is a systems programming language. Rust provides high level ergonomic with low-level control. Rust provides control over memory management without the hassle associated with it. Rust has good support for Asynchronous operation making it a good fit for writing networking applications. Rust has zero cost abstraction making it blazing fast.
Protocol Buffers
Protocol buffers are extensible, language-neutral data serializing mechanism. It is fast, small, and simple. Protocol buffers have a predefined structure with its syntax for defining messages and services. Services are functions that can be executed and messages are arguments passed to the function and values returned by these functions. There are two versions of protocol buffers. This tutorial would use version 3.
Syntax
Protocol Buffers have a very simple syntax. There are two things to be defined in a protocol buffer.
-
service
It defines all the functionality that can be called on a particular service or server. -
message
It defines arguments and returns values of anRPC
call.
The syntax
and package
must be defined in every protocol buffer file. Protocol buffer files are saved with .proto
extension.
// version of protocol buffer used
syntax = "proto3";
// package name for the buffer will be used later
package hello;
// service which can be executed
service Say {
// function which can be called
rpc Send (SayRequest) returns (SayResponse);
}
// argument
message SayRequest {
// data type and position of data
string name = 1;
}
// return value
message SayResponse {
// data type and position of data
string message = 1;
}
A service is defined by using service
keyword then defining call using rpc
keyword, send
is the name of the call, it can be used to make a call, SayRequest
define the argument send
call takes and SayResponse
defines the value returned by the call. Any number of the call can be defined in service.
service Say {
// function which can be called
rpc Send (SayRequest) returns (SayResponse);
rpc Take (SayRequest) returns (SayResponse);
}
Implementation of these function is not defined in the *.proto*
file, these implementations are provided by the server
Assign Number to Fields
The number assigned to a field is very important because it is used to recognize the field in binary data. It takes 1 byte to encode 0-15 numbers and 2 bytes for encoding 16-2047, it is wise to use 0-15 for frequently occurring data. It is also recommended to reserve a few numbers so that, these reserved numbers can be used later if some changes are made to format.
Different Data Types
Prototype support many data types include string, int, float, boolean, etc. These types can be repeated using repeated
field attributes.
Protocol buffer syntax is explained in great detail in official documentation.
Rust and gRPC
Rust ecosystem has grown quite big with very good quality crates. tonic
is very performant gRPC implementation for Rust. This tutorial uses tonic
as the gRPC implementation and tonic-build
for compiling .proto
files to client libraries.
Let us start by creating a new cargo project using cargo init
. Now we need to create an add a few dependencies and build dependencies. These will help us with our server and client.
[package]
name = "grpc"
version = "0.1.0"
authors = ["Anshul Goyal <anshulgoel151999@gmail.com>"]
edition = "2018"
[dependencies]
prost = "0.6.1"
tonic = {version="0.2.0",features = ["tls"]}
tokio = {version="0.2.18",features = ["stream", "macros"]}
futures = "0.3"
[build-dependencies]
tonic-build = "0.2.0"
This should be a configuration for Cargo.toml
file. prost
provides basic types for gRPC, tokio
provide asynchronous runtime and futures
for handling asynchronous streams.
Compiling Protocol Buffers
We would use build.rs
for compiling our .proto
files and include then in binary. tonic-build
crate provides a method compile_protos
which take the path to .ptoto
file and compile it to rust definitions. First, we create a folder in the root directory named proto
it will contain all of out .proto
files. We create a say.proto
file in this directory. With our Say
service shown in the above example.
We create a build.rs
with the following code.
fn main()->Result<(),Box<dyn std::error::Error>>{
// compiling protos using path on build time
tonic_build::compile_protos("proto/say.proto")?;
Ok(())
}
The above code will compile proto/say.proto
file and save it in an OUT_DIR
and add an environment variable OUT_DIR
which is available at build time so that we can use it later in our code. We can also provide different options for compiling the protocol buffers. Now your directory structure should look like this:
├── build.rs
├── Cargo.lock
├── Cargo.toml
├── proto
│ └── say.proto
├── src
├── main.rs
Now we have compiled our .proto
files we would use it in our code using tonic
utility. We would create a module for our server and client. Let us name it hell.rs
and we would add the following code.
// this would include code generated for package hello from .proto file
tonic::include_proto!("hello");
Creating a Server
Now we have compiled the protocol buffers we are ready to build our server. We have to provide the implementation for every service and rpc
we defined. Service would be defined as traits and rpc
would be a member function on these traits. Since Rust doesn't support async traits we have to use an asyc_trait
macro for overcoming this limitation. We create a file named server.rs
and add the following code.
**tonic-build**
would automatically compile **.proto**
following rust naming conventions and best practices.
use tonic::{transport::Server, Request, Response, Status};
use hello::say_server::{Say, SayServer};
use hello::{SayResponse, SayRequest};
mod hello;
// defining a struct for our service
#[derive(Default)]
pub struct MySay {}
// implementing rpc for service defined in .proto
#[tonic::async_trait]
impl Say for MySay {
// our rpc impelemented as function
async fn send(&self,request:Request<SayRequest>)->Result<Response<SayResponse>,Status>{
// returning a response as SayResponse message as defined in .proto
Ok(Response::new(SayResponse{
// reading data from request which is awrapper around our SayRequest message defined in .proto
message:format!("hello {}",request.get_ref().name),
}))
}
}
#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
// defining address for our service
let addr = "[::1]:50051".parse().unwrap();
// creating a service
let say = MySay::default();
println!("Server listening on {}", addr);
// adding our service to our server.
Server::builder()
.add_service(SayServer::new(say))
.serve(addr)
.await?;
Ok(())
}
In Rust, messages are represented as structs and services as traits and RPC as functions. We impl
the trait for our struct and pass it to our server. In our example, we would create a send function which takes Request
as an argument which contains details about the request and wraps our message SayRequest
which can be accessed using .get_ref
method. Now let us run this by adding a bin block to our Cargo.toml
.
[[bin]]
name = "server"
path = "src/server.rs"
This will help us testing and maintaining code in save repo but it is not suggested for a large project.
Now if we run this with command cargo run
--
bin server
. We can see our server running at 127:0:0:1:50051
.
Creating a Client
Our server is ready, now let's test it by creating a client. Since we have compiled our protocol buffer we can import our hello.rs
file and use it. We create a client.rs
file and add the following code.
use hello::say_client::SayClient;
use hello::SayRequest;
mod hello;
#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
// creating a channel ie connection to server
let channel = tonic::transport::Channel::from_static("http://[::1]:50051")
.connect()
.await?;
// creating gRPC client from channel
let mut client = SayClient::new(channel);
// creating a new Request
let request = tonic::Request::new(
SayRequest {
name:String::from("anshul")
},
);
// sending request and waiting for response
let response = client.send(request).await?.into_inner();
println!("RESPONSE={:?}", response);
Ok(())
}
We add a bin key to our Cargo.toml
[[bin]]
name = "client"
path = "src/client.rs"
We create a channel that is an HTTP/2 connection that can be used then from our client. HTTP/2 support streams that can be used by gRPC. Now if we run our client with command cargo run
--bin client
we can see see the response.
Error Handling
Error handling in gRPC is done using Status. tonic
provide Status
enum which can be returned in case of error with appropriate error message.
Err(Status::unauthenticated("Token not found"))
gRPC support bare-bone error handling but you can extend yourself using protocol buffer here is detail explanation
Streaming In gRPC
HTTP/2 supports streaming and gRPC provides a nice interface for using it. We can start sending the response even before the client finish sends the request. We can use it to provide an efficient service. The server has not to wait for the request from the client to complete the request. We need to make a few changes to our protocol buffers so that it reflects that we support streaming. We need to make changes to our rust code also. Rust has quite good support for asynchronous I/O. We would tokio
to stream response and request.
Streaming Response
We would start by the streaming server since most of the time server would be sending a large amount of data. We would use a queue for sending data by multiplexing different task on a single thread. tokio
provide very excellent multi sender single receiver channel.
Changes to protocol buffers
We change the code of protocol buffer to the following. We use a stream keyword in rpc
and specify that the rpc
call will return a stream of messages SayResponse
.
service Say {
// function which can be called
rpc Send (SayRequest) returns (SayResponse);
// we specify that we return a stream
rpc SendStream(SayRequest) returns (stream SayResponse);
}
Changes to Server Code
We would use tokio::sync::mpsc
for communicating between futures. We send multiple responses using this channel. We would use tokio::spawn
to create a new task that can be then scheduled. We add the following code to our server.rs
file.
use tokio::sync::mpsc;
use tonic::{transport::Server, Request, Response, Status};
use hello::say_server::{Say, SayServer};
use hello::{SayRequest, SayResponse};
mod hello;
#[derive(Default)]
pub struct MySay {}
#[tonic::async_trait]
impl Say for MySay {
// Specify the output of rpc call
type SendStreamStream=mpsc::Receiver<Result<SayResponse,Status>>;
// implementation for rpc call
async fn send_stream(
&self,
request: Request<SayRequest>,
) -> Result<Response<Self::SendStreamStream>, Status> {
// creating a queue or channel
let (mut tx, rx) = mpsc::channel(4);
// creating a new task
tokio::spawn(async move {
// looping and sending our response using stream
for _ in 0..4{
// sending response to our channel
tx.send(Ok(SayResponse {
message: format!("hello"),
}))
.await;
}
});
// returning our reciever so that tonic can listen on reciever and send the response to client
Ok(Response::new(rx))
}
async fn send(&self, request: Request<SayRequest>) -> Result<Response<SayResponse>, Status> {
Ok(Response::new(SayResponse {
message: format!("hello {}", request.get_ref().name),
}))
}
}
#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
let addr = "[::1]:50051".parse().unwrap();
let say = MySay::default();
println!("Server listening on {}", addr);
Server::builder()
.add_service(SayServer::new(say))
.serve(addr)
.await?;
Ok(())
}
We need to change the main function, we just add a new function to trait and a type to specify our output. In this new send_stream
function we create a channel so that we can send a response and return the receiver. The receiver implements theStream
trait so it can be streamed by HTTP/2 and the sender can be used by multiple threads and it implements Sink
trait. We have created a bounded channel but we can also use an unbounded channel.
Changes in Client Code
We need to make changes to response handling. Since it would be a stream now, we would just listen to this stream and print the response. Streams help to write non-blocking code and use resources more efficiently.
use hello::say_client::SayClient;
use hello::SayRequest;
mod hello;
#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
let channel = tonic::transport::Channel::from_static("http://[::1]:50051")
.connect()
.await?;
let mut client = SayClient::new(channel);
let request = tonic::Request::new(
SayRequest {
name:String::from("anshul")
},
);
// now the response is stream
let mut response = client.send_stream(request).await?.into_inner();
// listening to stream
while let Some(res) = response.message().await? {
println!("NOTE = {:?}", res);
}
Ok(())
}
Streaming Request
Sometimes all the data is not available, for example in a game all the data is not available then it would make stream the data and send all the data available and sending rest when available. This allows using data more efficiently on user devices. We need a few changes to our code.
Changes to protocol buffer
We would use the stream
keyword to specify the argument is a stream. We would use stream
to specify that our rpc
takes a stream as an argument.
// service which can be executed
service Say {
// function which can be called
rpc Send (SayRequest) returns (SayResponse);
rpc SendStream(SayRequest) returns (stream SayResponse);
// taking a stream as response
rpc ReceiveStream(stream SayRequest) returns (SayResponse);
}
Changes to Server
We need our server to accept the stream as the request. We would listen on the stream and collect. Then we would respond when the stream finishes. It will save our resources since we can wait on stream asynchronously.
use tokio::sync::mpsc;
use tonic::{transport::Server, Request, Response, Status};
use hello::say_server::{Say, SayServer};
use hello::{SayRequest, SayResponse};
mod hello;
#[derive(Default)]
pub struct MySay {}
#[tonic::async_trait]
impl Say for MySay {
// .. rest of rpcs
// create a new rpc to receive a stream
async fn receive_stream(
&self,
request: Request<tonic::Streaming<SayRequest>>,
) -> Result<Response<SayResponse>, Status> {
// converting request into stream
let mut stream = request.into_inner();
let mut message = String::from("");
// listening on stream
while let Some(req) = stream.message().await? {
message.push_str(&format!("Hello {}\n", req.name))
}
// returning response
Ok(Response::new(SayResponse { message }))
}
}
#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
let addr = "[::1]:50051".parse().unwrap();
let say = MySay::default();
println!("Server listening on {}", addr);
Server::builder()
.add_service(SayServer::new(say))
.serve(addr)tes());
.await?;
Ok(())
}
Changes to Client
We would now program our client to send a stream to our server. For this, we would mimic a stream using futures
crate and create a stream from a vector.
use futures::stream::iter;
use hello::say_client::SayClient;
use hello::SayRequest;
mod hello;
#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
let channel = tonic::transport::Channel::from_static("http://[::1]:50051")
.connect()
.await?;
let mut client = SayClient::new(channel);
// creating a stream
let request = tonic::Request::new(iter(vec![
SayRequest {
name: String::from("anshul"),
},
SayRequest {
name: String::from("rahul"),
},
SayRequest {
name: String::from("vijay"),
},
]));
// sending stream
let response = client.receive_stream(request).await?.into_inner();
println!("RESPONSE=\n{}", response.message);
Ok(())
}
Bidirectional Stream
The bidirectional stream is also supported by gRPC. The bidirectional stream is just a combination of streaming requests and streaming responses. Here is a quick example.
Protocol buffer
// version of protocol buffer used
syntax = "proto3";
// package name for buffer will be used later
package hello;
// service which can be executed
service Say {
// takes a stream and returns a stream
rpc Bidirectional(stream SayRequest) returns (stream SayResponse);
}
// argument
message SayRequest {
// data type and position of data
string name = 1;
}
// return value
message SayResponse {
// data type and position of data
string message = 1;
}
Sever
use tokio::sync::mpsc;
use tonic::{transport::Server, Request, Response, Status};
use hello::say_server::{Say, SayServer};
use hello::{SayRequest, SayResponse};
mod hello;
#[derive(Default)]
pub struct MySay {}
#[tonic::async_trait]
impl Say for MySay {
// defining return stream
type BidirectionalStream = mpsc::Receiver<Result<SayResponse, Status>>;
async fn bidirectional(
&self,
request: Request<tonic::Streaming<SayRequest>>,
) -> Result<Response<Self::BidirectionalStream>, Status> {
// converting request in stream
let mut streamer = request.into_inner();
// creating queue
let (mut tx, rx) = mpsc::channel(4);
tokio::spawn(async move {
// listening on request stream
while let Some(req) = streamer.message().await.unwrap(){
// sending data as soon it is available
tx.send(Ok(SayResponse {
message: format!("hello {}", req.name),
}))
.await;
}
});
// returning stream as receiver
Ok(Response::new(rx))
}
}
#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
let addr = "[::1]:50051".parse().unwrap();
let say = MySay::default();
println!("Server listening on {}", addr);
Server::builder()
.add_service(SayServer::new(say))
.serve(addr)
.await?;
Ok(())
}
Client
use futures::stream::iter;
use hello::say_client::SayClient;
use hello::SayRequest;
mod hello;
#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
let channel = tonic::transport::Channel::from_static("http://[::1]:50051")
.connect()
.await?;
let mut client = SayClient::new(channel);
// creating a client
let request = tonic::Request::new(iter(vec![
SayRequest {
name: String::from("anshul"),
},
SayRequest {
name: String::from("rahul"),
},
SayRequest {
name: String::from("vijay"),
},
]));
// calling rpc
let mut response = client.bidirectional(request).await?.into_inner();
// listening on the response stream
while let Some(res) = response.message().await? {
println!("NOTE = {:?}", res);
}
Ok(())
}
Authentication
Authentication is a very important aspect of a system. gRPC comes with plug able authentication support. gRPC support mainly two types of authentication:
- Token-based authentication
- TLS based authentication ## Token-Based Authentication
In this tutorial, we would use JWT based authentication. JWT or JSON web token provides an open-source and stateless authentication mechanism. We would jsonwebtoken
crate for creating JWT and validating it. We would just see how we can use JWT with gRPC.
Server
We would need to add an interceptor, that would validate token, if the token is not valid, we would just close the request, if the token is valid then we forward the request to our handlers.
fn interceptor(req:Request<()>)->Result<Request<()>,Status>{
let token=match req.metadata().get("authorization"){
Some(token)=>token.to_str(),
None=>return Err(Status::unauthenticated("Token not found"))
};
// do some validation with token here ...
Ok(req)
}
If we return Ok
then the request would be passed on to functions but if we return Err
with status the request is closed with provided status. We create a service with this interceptor.
let say = MySay::default();
let ser = SayServer::with_interceptor(say,interceptor);
Server::builder().add_service(ser).serve(addr).await?;
Client
We need to add an interceptor to our client also. We would add it to our main function as a closure.
let channel = tonic::transport::Channel::from_static("http://[::1]:50051")
.connect()
.await?;
let token = get_token();// an method to get token can be a rpc call etc.
let mut client = SayClient::with_interceptor(channel, move |mut req: Request<()>| {
// adding token to request.
req.metadata_mut().insert(
"authorization",
tonic::metadata::MetadataValue::from_str(&token).unwrap(),
);
Ok(req)
});
Mutual TLS Based Authentication
TLS stands for Transport Layer Security, it is recommended by gRPC documentation to encrypt HTTP/2 connection with TLS. We would TLS to authenticate both client and server. This is called Mutual TLS. We would create a private key and public key for both client and server. We would also create a Certificate Authority certificate so that we can sign our TLS certificate. We would require OpenSSL for creating certificates.
Creating Certificates
OpenSSL is a command-line utility for creating keys and encryption-related stuff. We would start by creating a Certification Authority certificate.
openssl genrsa -des3 -out my_ca.key 2048
This would act as our signing key. We would use it to sign our TLS certificate. Next, we create our certificate which is called the root CA certificate. It is used to validate if our TLS certificate is
validated or not.
openssl req -x509 -new -nodes -key my_ca.key -sha256 -days 1825 -out my_ca.pem
This command would ask you a few questions. Details enter in this doesn’t matter. If you can get this certificate on every device on earth you become a certificate signing authority like Let’s Encrypt etc. Now let's create our server key and certificate.
openssL genrsa -out server.key 2048
This command will generate a key for our server. Now we create a certificate signing request for our key.
openssl req -new -sha256 -key server.key -out server.csr
This would ask you some questions. Now we create a server.ext
file. This file would contain our name, our domain, or subdomain.
authorityKeyIdentifier=keyid,issuer
basicConstraints=CA:FALSE
keyUsage = digitalSignature, nonRepudiation, keyEncipherment, dataEncipherment
subjectAltName = @alt_names
[alt_names]
DNS.1 = localhost
We add our identity in the form of DNS. Now we run the following command
openssl x509 -req -in server.csr -CA my_ca.pem -CAkey my_ca.key -CAcreateserial -out server.pem -days 1825 -sha256 -extfile server.ext
You don’t need to provide your private key or server key. This might ask you a few questions and passcode provided when generating the Certificate Authority key.
You can generate a Certificate for the client using the same certificate authority. Now we have all the required certificates to let configure our server and client.
Configuring Client and Server
tonic
support TLS using rust-tls
. We can configure TLS by following the method.
This shows how to configure the client for TLS.
// getting certificate from disk
let cert=include_str!("../client.pem");
let key=include_str!("../client.key");
// creating identify from key and certificate
let id=tonic::transport::Identity::from_pem(cert.as_bytes(),key.as_bytes());
// importing our certificate for CA
let s=include_str!("../my_ca.pem");
// converting it into a certificate
let ca=tonic::transport::Certificate::from_pem(s.as_bytes());
// telling our client what is the identity of our server
let tls=tonic::transport::ClientTlsConfig::new().domain_name("localhost").identity(id).ca_certificate(ca);
// connecting with tls
let channel = tonic::transport::Channel::from_static("http://[::1]:50051")
.tls_config(tls)
.connect()
.await?;
This shows how to configure for TLS.
let say = MySay::default();
// reading cert and key disk
let cert = include_str!("../server.pem");
let key = include_str!("../server.key");
// creating identity from cert and key
let id = tonic::transport::Identity::from_pem(cert.as_bytes(), key.as_bytes());
// reading ca root from disk
let s = include_str!("../my_ca.pem");
// creating certificate
let ca = tonic::transport::Certificate::from_pem(s.as_bytes());
// creating tls config
let tls = tonic::transport::ServerTlsConfig::new()
.identity(id)
.client_ca_root(ca);
// creating server with tls
Server::builder()
.tls_config(tls)
.add_service(ser)
.serve(addr)
.await?;
Ok(())
Conclusion
We have gone through basic protocol buffer and gRPC. We have created our server. We also created a client for interacting with the server. We learned how to compile our .proto
file in rust client. We also learned how to stream responses and requests. We also created a bidirectional stream. We learned two different authentication strategy. We implemented JWT and Mutual TLS based authentication. Now you have a basic understanding of gRPC, you can create your own micro-service based app. gRPC comes with support for load-balancing,tracing and health tracking. Now you can explore further functionality of gRPC.
Top comments (18)
Hi Anshul, I am very new to Rust development, i find this article extremely helpful, however I am not quite clear with the statement below:
is this referring to the bin block in the
cargo.toml
? is so, may I know what would be the proper way to run the rust grpc server?Yes, the better way is to use cargo wrokspaces.
Thanks Anshul, I have been looking at different gRPC crates and I think another way that to not use the
cargo run --bin server
is to use the statically generated code fromprotoc --rust_out
and use them to build the grpc server manually.Particularly I found github.com/tikv/grpc-rs.
I understood completely that this article was meant to demonstrate the dynamically genarated grpc server & client, so I hope this comment is not to be taken in the wrong light.
Hi, Sean I always like to generate stubs at build time. It allows us to maintain a sync between protocol buffer definations and stubs. I think it is best practice to not to generate stubs before hand.
yup, agreed, generating stub at build time guarantees the latest protobuf code, that's my preference too.
Hi Anshul,
Nice post. Thanks.
A question about CA. You used self-signed CA. and I did same like your posted. But my client cannot talk to server. It tells me
transport error
.After checking online, I found that
libwebpki
said they are not supporting self-signed CA currently. (Link is here: github.com/briansmith/webpki/issue...)Could you describe more for CA part? Thanks
Best,
Marshal
HI! I'm having a trouble with streaming. I cloned your repo and ran server and cient. I tried function send_stream but modified it putting sleep(4 second) for each iteration in the spawned task. When I ran client I was expecting a short delay between messages I receive from the server but it worked differently. The delay took about 20 seconds without any incoming messages (4 iterations with 4 sleeps per eacn) and then I got all the messages at the moment. Why does it happen and how can I make streaming send and receive in time?
I've set channel buffer size to 1 and it seems to be working but I don't undestand why
Hi!
Very thanks for your tutorial. Not so simple, not so complex. The just point.
Now I recommed to update the code for this days, changes a bit. I've shared my repo
gitlab.com/pineiden/gprc-tonic-rust
BR
good sample, had to tweak the JWT sample code.
had to change
mut req: Request
to
mut req: tonic::Request
Can you point to the complete code repository ?
He would have to add it, because it doesn't seem to be on his github.
for some small points, the name of the
impl
has to beSay
(given by the.proto
), the filehell.rs
should probably have beenhello.rs
and is placed in foldersrc
. This is my findings so far.This should bring you to a state where if you have not added anything to your implementation the compiler will spit at you:
not all trait items implemented, missing: ...
which makes perfect senseHere is the repo github.com/anshulrgoyal/rust-grpc-...
I was using 2 bin. But
hello module is not getting imported to client.rs.
My src folder structure
client.rs
server.rs
hello.rs
Not sure whether I need to make lib.rs
Hi
Sorry for the late reply.
Here is the code repo github.com/anshulrgoyal/rust-grpc-...
Thank you.
Very good post! This is exactly what I needed 😁
title "Token-Based Authentication" is not correct show.
"use" is missing before "jsonwebtoken crate".