I've always been a huge fan of both Rust and GoLang. Their approaches to programming, particularly in error handling, have resonated with me throug...
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I think your implementation doesn't really replicate both approachs, and is a bit too raw, you have a middle ground between Rust and Go approachs, but with the bad sides of both.
Actually you can do the same as Go in PHP, because PHP has the destructuring feature (the list), and all that Go does is return a tuple:
I can make a similar argument for the Rust example (because PHP enums can be used on match expressions), but the PHP version is a bit verbose to declare, and actually pretty elegant on usage:
This is just glorified status codes that were the problem all those years ago when we invented exceptions to solve the madness that was error handling on procedural languages via defensive programming, as you didn't have a way to force the programmers to handle all the possible errors, the actual error handling was tied to knowing the documentation of the possible returns of that function (much like most of the PHP functions where you need to read the docs to understand the meaning of the return values).
Exceptions will blow out the code on the spot, so this forces you to at least know that the error exist. The biggest win we gain when using Exceptions is programming only worrying about the happy path, and leaving to handle the error path on a later moment of the code.
Functional languages, and Rust by extension, have a way to use a status code-like solution and still have similar benefits to Exceptions because their compilers enforces exhaustive type check on the match blocks so you still are required to handle all the possible errors by a type-level constraint, so you retain the requirement of knowing all the possible outcomes in the code and handle them all.
If was just that, the argument would end much like the Go approach of being just a better status code, but not much an improvement over Exceptions, so people won't become crazy hyped about function error handling and shitting over exception like they are now.
The big advantage of the functional approuch is not handle the error with defensive programming that forces you to think about both happy and error paths at the same time, but in a monadic-way, so that we can apply the idea of the railway oriented programming, and just handle the happy path first, and after handle the error path, while having the ability of compose the errors (which you have to do manually in the Go approuch).
So that instead of handling the values and worrying about them being null, you can just compose the computations that should be applied on them, by using the map and mapError operations, so you never touch the internal value of the Resut directly.
PHP has some degree of support for FP, but clearly it more idiomatic code would be more OO or procedural style, so or you stick to Go style handling, or we could adapt the Rust style to implement a Result monad-like type in a OO style rather than in a FP style, by relying on, surprisingly, inheritance, and implement a object similar to how booleans should be implemented in a OO-way:
This solution, in my opinion, translates better the objectives we trying to get from Exceptions, Rust and Go error handling styles. Because we can actually:
This is astonishing! Thank you so much for clarifying and elaborating more on the topic. I really appreciate what you did. The example I provided was more of a baseline to show the basic approach I took.
My later implementation is based around an abstract class to define the base functions. I was also considering wrapping exceptions inside the Err wrapper so that the try-catch statement would only need to handle the Result.
I introduced flatMap to chain operations seamlessly. It ensures that if any operation fails, the entire chain short-circuits to the error path without executing the subsequent steps. This aligns with the principles of railway-oriented programming, allowing us to focus on the happy path first and handle errors separately. By encapsulating exceptions within the Err wrapper, we can manage errors more gracefully and maintain a consistent approach throughout the codebase.
besides liking more to have a match method to mantain the hability to compose functions to handle both cases, i really liked your approuch to the unwrap method, it makes it much more safe than just unwrap the value returning a union type, if i implement a type like this in the future, i would incorporate this in the API too.
In my opinion, you're just digging yourself deeper and deeper into a downwards spiral of complexity. Every function you write now has to return a
Result
- every function that already exists in PHP, or in any third-party library, now needs to be wrapped in another function.Rather than trying to force the foreign paradigm of functional programming into PHP (a language that can't even autoload a function) you should try to get better at using the native language features at your disposal.
This struggle to migrate your favorite patterns between languages comes at the expense of overhead and complexity that has no value to your customers - and in many cases negative value to your collaborators, adding learning curve (and breaking all forms of type checking and IDE support) in favor of perceived values or ideals that are often mostly "feels".
It's fine to try these things and explore, but please don't start bringing them into real world projects without carefully and critically weighing the pros and cons.
You're better off learning not only to accept but to leverage the specifics of each language and its natural features and paradigms to the fullest.
Most of the senior developers I know would echo this sentiment.
Sounds like you want to use Gernics, and you can alread use them in php, validated via phpstan (in the CI pipeline) and with autocompletion via e.g. Phpstorm: chatgpt.com/share/671d8224-edb8-80...
Thanks for the reply. I do use PHPStorm, and it warns me about possible PHPStan issues with the functions. I'm familiar with PHPStan, but that's not the case here. I just want to implement a more comprehensive and easy-to-understand error handling model in PHP.
Thanks for the post, I was literally thinking about this Idea after touching golang and was interested in your exploration of this idea. Pros of this approach - explicit handling of all possible errors, this makes programmers think of it at least for a bit and something about it. Though good programmers should do it anyway. The cons - code bloat. Imagine there might be 5 or even more possible errors, and a chain of method calls - this would produce pretty long switch/match expressions in multiple places. This is not bad per se, just a tradeoff. With exceptions you could hide under the carpet all cases that you do not foresee or don't bother to care and simply handle all other cases with general catch{Throwable}. Another point is that there could be an exception thrown in your switch/match if you would try to do something more sophisticated than checking length and call some custom logic. I think php relies on exceptions heavily and passed point of no return, to me using this approach in php is something similar to using raise / recover in go. Not impossible but somewhat strange. Thanks again for the post!
Thanks for the thoughtful comment! I totally agree that exceptions still have their place, and in some cases, they’re inevitable. My focus here is more on minimizing the need for exceptions by handling errors explicitly wherever possible. For cases where exceptions might still be thrown, I’m considering wrapping those exceptions — catching them and returning an error instead. This way, we keep the flow simple and predictable, which is a key part of my approach.
Regarding the potential for switch/match bloat, I’m aiming to follow Go’s philosophy to achieve simplicity. In Go, any error halts the flow, and I’m applying that same principle in PHP. Rather than matching every possible error, I’m sticking to essential cases only, stopping the program flow if
Result->error !== null
. This keeps the code manageable and avoids unnecessary branching, allowing the program to respond only when errors arise without clutter.Thanks again for sharing your insights!
Unfortunately, this pattern does not give you any type-safety in PHP - and therefore no real guarantees or safety, like you would get in Go or Rust.
You can work around that with generic type-annotations using something like PHPStan or another type-checker - but personally, I find the most explicit approach is a simply type union like
Result|Error
as you can see for example here:github.com/mindplay-dk/timber/blob...
The explicit return type encourages the caller to use an
instanceof
type-check, which (in most IDEs and tools like PHPStan) will correctly narrow the local variable type in anif/else
block.This way, you avoid introducing a pseudo-generic abstract "result" type, which becomes a global dependency in your projects.
To really leverage this pattern, use a pair of case-dependent return types in your return type unions - for example, a
createInvoice
method might returnInvoice|InvoiceError
, such that you have two independent classes representing a successful invoice or providing details about why invoicing failed.Bringing features from one language into another can sometimes make sense, but in this case, union types in PHP already work better than a generic result-type - they only really work well in languages that support generics, and in practice, a type union in PHP works much like the generic result-types in other languages anyway.
I would like to know what version of PHP are you running.
If you are using PHP 8, you can use
match
for this one. This way it's much closer toRust
.Except still no type-safety.