WHAT IS OBJECT ORIENTED PROGRAMMING?π€
Object oriented programming (OOP) is a programming paradigm(style of code, how we write and organize code) based on the concept of objects.
We can use objects to model (describe) real world or abstract features
Objects may contain data(properties) and code (methods). By using objects, we pack data and the corresponding behavior into one block
code example
const user = {
user: 'cyber',
password: '12345',
login(password) {
//Login Logic
}
sendMessage(str) {
//sending Logic
}
}
In the above code, user is the object used to model a real life user, in it contains the user's name and password, this is the DATA
However the two functions contained in the user's object is the behavior of that object.
In OOP, objects are self-contained pieces/blocks of code
They are also building blocks of application and they interact with one another. This interaction happens through a public interface(API): methods that the code outside of an object can access and use to communicate with the object
WHY DOES OOP ACTUALLY EXIST? π€·ββοΈ
OOP was developed with the goal of organizing code, to make it more flexible and easier to maintain (avoid "spaghetti code" π
THE FOUR(4) FUNDAMENTAL OOP PRINCIPLES
β
Abstraction
β
Encapsulation
β
Inheritance
β
Polymorphism
ABSTRACTION
Abstraction is ignoring or hiding details that don't matter, allowing us to get an overview perspective of the thing we're implementing, instead of messing with details that don't really matter to our implementation
ENCAPSULATION
Encapsulation simply means keeping properties and methods private inside class, so they are not accessible from the outside class however some methods can be exposed as a public interface (API). this is why we said earlier that interactions between objects happen through a public interface
INHERITANCE
Inheritance is making all properties and methods of a certain class available to a child class, forming a hierarchical relationship between classes. this allows us to reuse common logic and modern real world relationships
POLYMORPHISM
Polymorphism simply means a child can OVERWRITE a method it inherited from a parent class
OOP IN JAVASCRIPT (PROTOTYPES)
Objects are linked to a prototype object,The prototype contains methods (behavior) that are accessible to all objects linked to that prototype. this concept is known is prototypal inheritance
Example: Array
const num = [1, 2, 3, 4]
num.map(v => v * 2);
The above code shows the use case for the map method. checking the **MDN web docs**, we find out that the name of the map method is actually _**Array.prototype.map()**_.
Array.prototype is the prototype of all array objects we create in JavaScript. when we call an array with this map method, all methods associated with the map is been accessible by our array.
WAYS OF IMPLEMENTING PROTOTYPAL INHERITANCE IN JAVASCRIPT
the following questions might come into your minds
how do we actually create prototypes? π€·ββοΈ
how do we link objects to prototypes? π€·ββοΈ
how can we create new objects without having classes? π€·ββοΈ
*Three ways actually..
*
1. CONSTRUCTOR FUNCTIONS
This is a technique to create objects from a function, it is how built-in objects like Arrays, Maps, or Sets are actually implemented
Code example
const Person = function (firstName, birthYear) {
this.firstName = firstName,
this.birthYear = birthYear;
// Adding method
// Never create a method in a constructor function like this
this.calcAge = function() {
console.log(2023 - this.birthYear);
}
};
const cyber = new Person('cybermaxi', 1990);
console.log(cyber);
// Rather create methods like this
Person.prototype.calcAge = function() {
console.log(2023 - this.birthYear);
}
cyber.calcAge()
1. a new object / {} is created
2. the function is called, this = object / {}
3. the object / {} is linked to the prototype
4. the function automatically returns an object / {}
2. ES6 CLASSES
Modern alternative to constructor function syntax
** Syntactic sugar**
: behind the scenes, ES6 classes work exactly like constructor function
ES6 classes do not behave like classes in "Classical OOP "
class PersonCl {
constructor (firstName, birthYear) {
this.firstName = firstName,
this.birthYear = birthYear
}
calcAge = function() {
console.log(2023 - this.birthYear)
}
}
const cyber = new PersonCl('cybermaxi', 1990)
cyber.calcAge()
Note
- Classes are not hoisted(cannot be used before declaration)
- Classes are first class citizens just like functions(can be passed into functions and returned from a function)
- classes are executed in strict mode
one advantage of classes over constructors is that it keeps all the code(that is the variables and behaviors) nice and clean in one block
3. OBJECT.CREATE()
This is the easiest and most straightforward way of linking an object to a prototype object
NB. Javascript doesn't have classes therefore constructors have been used since the beginning to try to emulate classes
const PersonProto = {
birthYear: 2000,
name: 'Caleb',
calcAge() {
console.log(2023 - this.birthYear);
}
}
const caleb = Object.create(PersonProto);
// caleb.name = 'Caleb'
// caleb.birthYear = 2000
caleb.calcAge()
I hope you found this helpful π
Cybermaxi7 π
Jonas Schmeddtmann JavaScript course β€οΈ
Top comments (2)
Keep going β
Thank you ππ½β€οΈ