Hello Devs! 👋
A year ago, I built a multiplayer game called WordsBattle using Go , Vue and WebSockets. While working on it, I realized how challenging it can be to manage WebSocket connections, events, and rooms in a structured way. This inspired me to create SimplySocket, a lightweight wrapper designed to make WebSocket-based development easier and more efficient.
🚀 What is SimplySocket?
SimplySocket is a minimal wrapper for WebSockets in Go that helps developers focus on building features instead of dealing with low-level WebSocket management. Whether you're building a real-time game, a chat app, or notification services, SimplySocket can help simplify your code.
Key Features:
Room Management: Easily manage users in rooms for multiplayer games or chat applications.
Event Handling: Organize and trigger events in a structured manner.
Message Management: Simplify sending and receiving messages between clients and servers.
🔧 How It Started
While building WordsBattle, I wanted to create a framework that I could reuse for future WebSocket-based projects. Life got in the way (as it often does!), but I finally managed to put my ideas into a package. Since then, SimplySocket has been used in:
- WordsBattle: My multiplayer game. Link
- Production Notifications: At my workplace, powering real-time ETL notifications.
You can go through this wiki where I have discussed about the package usage and also you can comment if you want further example or tutorial around it . Wiki url
Happy coding! 🚀
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