The 0.0.6 release of the _hyperscript hypertext UI scripting language introduces HDB, an interactive debugging environment. In this article I discuss how the hyper-flexible hyperscript runtime allowed me to implement the first release of HDB with ease. If you'd like to see what HDB is like, I have a a demo on my website.
Implementation
HDB lives in a single JavaScript file.
Turning the keys
In the hyperscript runtime (which is a tree walking interpreter), each command has an execute()
method which either returns the next command to be executed, or a Promise
thereof. The execute method for the breakpoint command creates an HDB environment and assigns it to the global scope (usually window
):
var hdb = new HDB(ctx, runtime, this);
window.hdb = hdb;
The HDB
object keeps hold of the current command and context as we step through. (The context is the object holding the local variables for the hyperscript code, and some other things the runtime keeps track of). We call its break()
method:
HDB.prototype.break = function(ctx) {
var self = this;
console.log("%c=== HDB///_hyperscript/debugger ===", headingStyle);
self.ui();
return new Promise(function (resolve, reject) {
self.bus.addEventListener("continue", function () {
if (self.ctx !== ctx) {
// Context switch
for (var attr in ctx) {
delete ctx[attr];
}
Object.assign(ctx, self.ctx);
}
delete window.hdb;
resolve(self.runtime.findNext(self.cmd, self.ctx));
}, { once: true });
})
}
There are a few things to unpack here. We call self.ui()
to start the UI, which we'll get to later. Remember how a command can return the next method to execute as a promise? The break method resolves after the internal event bus receives a "continue"
event, whether by the user pressing "Continue" or simply reaching the end of the debugged code.
The "context switch" is the dirtiest part of it all. Because we can step out of functions, we might finish debugging session with a different context than before. In this case, we just wipe the old context and copy the current context variables over. Honestly, I thought I'd have to do a lot more of this kind of thing.
Speaking of stepping out of functions...
Stepping Over and Out
Firstly, if self.cmd is null, then the previous command was the last one, so we just stop the debug process:
HDB.prototype.stepOver = function() {
var self = this;
if (!self.cmd) return self.continueExec();
If not, then we do a little dance to execute the current command and get the next one:
var result = self.cmd && self.cmd.type === 'breakpointCommand' ?
self.runtime.findNext(self.cmd, self.ctx) :
self.runtime.unifiedEval(self.cmd, self.ctx);
We perform a useless check that I forgot to take out (self.cmd &&
). Then, we special-case the breakpoint
command itself and don't execute it (nested debug sessions don't end well...), instead finding the subsequent command ourselves with the runtime.findNext()
in hyperscript core. Otherwise, we can execute the current command.
Once we have our command result, we can step onto it:
if (result.type === "implicitReturn") return self.stepOut();
if (result && result.then instanceof Function) {
return result.then(function (next) {
self.cmd = next;
self.bus.dispatchEvent(new Event("step"));
self.logCommand();
})
} else if (result.halt_flag) {
this.bus.dispatchEvent(new Event("continue"));
} else {
self.cmd = result;
self.bus.dispatchEvent(new Event("step"));
this.logCommand();
}
If we returned from a function, we step out of it (discussed below). Otherwise, if the command returned a Promise, we await the next command, set cmd
to it, notify the event bus and log it with some fancy styles. If the result was synchronous and is a HALT; we stop debugging (as I write this, I'm realizing I should've called continueExec()
here). Finally, we commit the kind of code duplication hyperscript is meant to help you avoid, to handle a synchronous result.
To step out, we first get our hands on the context from which we were called:
HDB.prototype.stepOut = function() {
var self = this;
if (!self.ctx.meta.caller) return self.continueExec();
var callingCmd = self.ctx.meta.callingCommand;
var oldMe = self.ctx.me;
self.ctx = self.ctx.meta.caller;
Turns out _hyperscript function calls already keep hold of the caller context (callingCommand
was added by me though). After we change context, we do something a little odd:
self.cmd = self.runtime.findNext(callingCmd, self.ctx);
self.cmd = self.runtime.findNext(self.cmd, self.ctx);
Why do we call findNext
twice? Consider the following hyperscript code:
transition 'color' to darkgray
set name to getName()
log the name
We can't execute the command to set name
until we have the name, so when getName()
is called, the current command is still set to the transition
. We call findNext
once to find the set
, and again to find the log
.
Finally, we're done stepping out:
self.bus.dispatchEvent(new Event('step'))
HDB UI
What did I use to make the UI for the hyperscript debugger? Hyperscript, of course!
<div class="hdb" _="
on load or step from hdb.bus send update to me
on continue from hdb.bus remove #hyperscript-hdb-ui-wrapper-">
There are a lot of elements listening to load or step from hdb.bus
, so I consolidated them under update from .hdb
. #hyperscript-hdb-ui-wrapper-
is the element whose Shadow DOM this UI lives in --- using shadow DOM to isolate the styling of the panel cost me later on, as you'll see.
We define some functions.
def highlightDebugCode
set start to hdb.cmd.startToken.start
set end to hdb.cmd.endToken.end
set src to hdb.cmd.programSource
set beforeCmd to escapeHTML(src.substring(0, start))
set cmd to escapeHTML(src.substring(start, end))
set afterCmd to escapeHTML(src.substring(end))
return beforeCmd+"<u class='current'>"+cmd+"</u>"+afterCmd
end
Now, I wasn't aware that we had template literals in hyperscript at this point, so that's for the next release. The escapeHTML
helper might disappoint some:
def escapeHTML(unsafe)
js(unsafe) return unsafe
.replace(/&/g, "&")
.replace(/</g, "<")
.replace(/>/g, ">")
.replace(/\\x22/g, """)
.replace(/\\x27/g, "'") end
return it
end
Unfortunately, hyperscript's regex syntax isn't decided yet.
And we have the most broken part of HDB, the prettyPrint function. If you know how to do this better, feel free to send a PR.
Having defined our functions we have a simple toolbar and then the eval panel:
<form class="eval-form" _="
on submit call event.preventDefault()
get the first <input/> in me
then call _hyperscript(its.value, hdb.ctx)
then call prettyPrint(it)
then put it into the <output/> in me">
<input type="text" id="eval-expr" placeholder="e.g. target.innerText">
<button type="submit">Go</button>
<output id="eval-output"><em>The value will show up here</em></output>
Why do I use weird selectors like <input/> in me
when these elements have good IDs? Because #eval-expr
in hyperscript uses document.querySelector
, which doesn't reach Shadow DOM.
A panel to show the code being debugged:
<h3 _="on update from hdbUI
put 'Debugging <code>'+hdb.cmd.parent.displayName+'</code>' into me"></h3>
<div class="code-container">
<pre class="code" _="on update from hdbUI
if hdb.cmd.programSource
put highlightDebugCode() into my.innerHTML
scrollIntoView({ block: 'nearest' }) the
first .current in me"></pre>
</div>
Finally, a context panel that shows the local variables.
<dl class="context" _="
on update from hdbUI
set my.innerHTML to ''
repeat for var in Object.keys(hdb.ctx) if var != 'meta'
get '<dt>'+var+'<dd>'+prettyPrint(hdb.ctx[var])
put it at end of me
end end
on click
get closest <dt/> to target
log hdb.ctx[its.innerText]"></dl>
That loop could definitely be cleaner. You can see the hidden feature where you can click a variable name to log it to the console (useful if you don't want to rely on my super-buggy pretty printer).
Some CSS later, we're done with the UI! To avoid CSS interference from the host page, we create a wrapper and put our UI in its shadow DOM:
HDB.prototype.ui = function () {
var node = document.createElement('div');
var shadow = node.attachShadow({ mode: 'open' });
node.style = 'all: initial';
node.id = 'hyperscript-hdb-ui-wrapper-';
shadow.innerHTML = ui;
document.body.appendChild(node);
window.hdbUI = shadow.querySelector('.hdb');
_hyperscript.processNode(hdbUI);
}
The End
In just 360 lines, we have a basic debugger. This speaks volumes to the flexibility of the hyperscript runtime, and I hope HDB serves as an example of what's possible with the hyperscript extension API. Like the rest of hyperscript, it's in early stages of development --- feedback and contributors are always welcome!
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