Hello everybody! π
This post is about generating px units by default in UnoCSS when used in Nuxt 3.
Preamble
Working on a project that uses Nuxt 3 and Vuetify; UnoCSS was the choice to handle the CSS tweaks/adjustments because it offers many advantages in the Utility Classes engines/frameworks universe.
UnoCSS and length units: a little bump in the road for the project?
However, there was one thing: UnoCSS generates rem units for length units by default if a length unit is not indicated. What does this mean? Let's see the following example:
If m-2 is used (a length unit is NOT indicated) either as an attribute or CSS class in an HTML element, UnoCSS would generate the following CSS class:
.m-2 {
margin: 0.5rem;
}
Now, if m-8px is used (a length unit IS indicated) either as an attribute or CSS class in an HTML element, UnoCSS would generate the following CSS class:
.m-8px {
margin: 8px;
}
Solution
To achieve the goal of generating px units by default in UnoCSS, the @unocss/preset-rem-to-px package was used because its purpose is to convert the rem units to px units.
Installation guide for the @unocss/preset-rem-to-px package in Nuxt 3
Follow this installation guide to install and configure the @unocss/preset-rem-to-px package in Nuxt 3:
Step 1. Install @unocss/preset-rem-to-px
npm i -D @unocss/preset-rem-to-px
Step 2. Add the following references to the nuxt.config.ts file:
...
import presetUno from "@unocss/preset-uno";
import presetRemToPx from "@unocss/preset-rem-to-px";
import presetAttributify from "@unocss/preset-attributify";
import presetIcons from "@unocss/preset-icons";
...
Step 3. Add the unocss config to the nuxt.config.ts file this way:
export default defineNuxtConfig({
...
unocss: {
presets: [
presetUno(),
presetAttributify(),
presetIcons(),
presetRemToPx(),
],
shortcuts: [],
rules: [],
},
...
});
You can look at the code in this repo nuxt3-vuetify-unocss at GitHub.
Conclusion
By using the @unocss/preset-rem-to-px package we can achieve the goal of generating px units by default in UnoCSS.
I hope you enjoy this post and find it helpful. If you have any questions or you want to point out some errors, I appreciate it, and I'll do my best to follow up.
If you enjoy it and would like to support me, consider giving a like and sharing it on your favorite social networks.
Stay safe and see you soon! π
Top comments (0)