After reading about the benefits of using your phone in grayscale mode, I wanted to try it on my computer too.
Grayscale mode in the browser
I started by creating a userstyle with the following content:
html {
filter: grayscale() !important;
}
this actually worked great! It is blazing fast on most websites, and it's even applied to things like videos!
The problems started to arise when I realized that on websites that my laptop is getting louder than usual when I'm using websites that are already somewhat resource-intensive, like YouTube. Besides, there was a noticeable framerate drop in videos!
I tried several of the already existing browser plugins that aim to implement this, but they had the same performance issues.
That's not a price I wanted to pay for this feature.
Compton GLX shaders
When I was setting up compton
as my compositor for i3, I noticed that it has a weird flag that I'm not using:
--glx-fshader-win SHADER
GLX backend: Use specified GLSL fragment shader for rendering window contents. See compton-default-fshader-win.glsl
and compton-fake-transparency-fshader-win.glsl in the source tree for examples.
I have no idea about how shaders work, but I figured if it can be used in compton-fake-transparency-fshader-win
, it might be useful for a color filter too.
After Googling some examples, I figured something like this should work for a shader:
uniform sampler2D tex;
void main() {
vec4 c = texture2D(tex, gl_TexCoord[0].xy);
float y = dot(c.rgb, vec3(0.299, 0.587, 0.114));
vec4 gray = vec4(y, y, y, 1.0);
gl_FragColor = mix(c, gray, 0.95);
}
I chose to drastically desaturate the image rather than turning it completely grayscale. This way, colors are displayed in a very very subtle way.
I passed that shader to compton --glx-fshader-win
, and it works!
Not only I haven't experienced any performance drop this way, but as an added benefit, I now have a reading mode in my entire OS, not just the browser. I can even play games in grayscale mode!
I created this shell script so that I can easily turn it on and off through keybinding.
#!/usr/bin/env bash
#Define shader
GRAYSCALE=$(cat <<-END
uniform sampler2D tex;
void main() {
vec4 c = texture2D(tex, gl_TexCoord[0].xy);
float y = dot(c.rgb, vec3(0.299, 0.587, 0.114));
vec4 gray = vec4(y, y, y, 1.0);
gl_FragColor = mix(c, gray, 0.95);
}
END
)
# Restart compton with the selected mode
killall -q compton
if [[ $MODE == "grayscale" ]]; then
compton "$@" --glx-fshader-win "$GRAYSCALE" --backend glx
else
compton "$@"
fi
You can grab that script from GitHub:
compton-grayscale-reading-mode
This script implements a reading mode/grayscale mode in i3 window manager and other window managers using compton.
The level of desaturation is 95%, so there is still some color present, but it's desaturated to a very large degree.
This has no effect on your wallpaper: I recommend setting a black wallpaper using hsetroot
.
In grayscale mode, backend is always glx
.
Usage
compton-grayscale-reading-mode is a wrapper around compton. Any command line arguments are passed along to compton.
Any running compton instances are killed, therefore this script can be used to switch grayscale mode on and off.
Enable grayscale mode
MODE=grayscale compton.sh
Disable grayscale mode
MODE=normal compton.sh
Top comments (1)
Ha, thatβs an interesting take. Thanks for sharing.
Are you still doing grayscale?
If so, where is it helping you the most?
Canβt read the NYT article - paywall.
And, have you tried out picom? Itβs an actively maintained fork of compton.