Bootstarry: level 1
Level 1 of Bootstarry is almost complete, a few glitches and narration is missing but it’s starting to shape up. I’ve moved from Unreal Engine to Unity3D for now which means dipping into C# which is ok because I find that better than the flowchart type system that UE4 engine has (blueprints) which makes game development seem a bit magical.
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