Design patterns are generalized, reusable solutions to common problems that occur during software development. They provide templates or blueprints to solve particular issues in a structured and efficient manner. These patterns are not specific to any programming language but can be applied across various languages and paradigms. Some fundamental programming design patterns include:
Creational Patterns:
Singleton: Ensures a class has only one instance and provides a global point of access to it.
Factory Method: Creates objects without specifying the exact class of object to be created.
Abstract Factory: Creates families of related or dependent objects without specifying their concrete classes.
Structural Patterns:
Adapter: Allows incompatible interfaces to work together.
Decorator: Dynamically adds new functionality to objects without altering their structure.
Composite: Composes objects into tree structures to represent part-whole hierarchies.
Behavioral Patterns:
Observer: Defines a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically.
Strategy: Defines a family of algorithms, encapsulates each one, and makes them interchangeable.
Iterator: Provides a way to access elements of an aggregate object sequentially without exposing its underlying representation.
Architectural Patterns:
Model-View-Controller (MVC): Separates an application into three main components: Model (data), View (presentation), and Controller (logic).
Model-View-ViewModel (MVVM): Similar to MVC but emphasizes a clear separation between the view and the model using a ViewModel.
Concurrency Patterns:
Producer-Consumer: Deals with the problem of efficiently sharing data between two threads or processes.
Semaphore: Controls the number of simultaneous accesses to a shared resource.
Functional Programming Patterns:
Map-Reduce: Splits a computational task into smaller sub-tasks and processes them in parallel, then combines the results.
Monad: Represents computation as a sequence of steps, allowing chaining operations while handling side effects.
Understanding and applying these design patterns can greatly improve the quality, flexibility, and maintainability of software systems. However, the choice of pattern should always be based on the specific problem context and the trade-offs involved in using that pattern.
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