I just wrote a gif player with golang (less then 200 lines code). I use MAC a lot, but it can't play gif like windows, so this project come out.
It's a Golang project, also a korok project. The core code is little:
func main() {
gfile := flag.Arg(0)
// decode !
gp, err := Load(gfile)
if err != nil {
log.Fatal(err)
}
w, h := gp.Size()
options := korok.Options{
Title: "Gif Player",
Width:w,
Height:h,
}
korok.Run(&options, &MainScene{p: gp})
}
Gif decoding use Golong's gif module, the ui is setup with korok engine's GUI system. In fact, just one method is used:
gui.Image(1, m.img, nil)
This API will draw a Texture at (0,0) of screen.
I have uploaded the project to Github: https://github.com/ntop001/xgif
About korok: it's component based 2d game engine in Golang, include a concise gui system. I use it to write some small tools. See: https://korok.io/
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