Here is a little tip for Blazor development using the MudBlazor component library for creating the main game menu for creating new and loading existing games.
This is the screenshot of the UI main menu.
And here is the code behind it:
<MudGrid Class="d-flex flex-wrap flex-grow-1 pa-4 gap-4 align-content-start">
<MudCard Elevation="8" Style="width: 300px">
<MudCardHeader>
<CardHeaderContent>
<MudText Typo="Typo.h6">New Game</MudText>
</CardHeaderContent>
</MudCardHeader>
<MudCardContent>
<MudPaper Style="height: 100px" Class="d-flex pa-4 justify-center" Elevation="0">
<MudIcon Icon="@Icons.Filled.Add" Size="Size.Large" ></MudIcon>
</MudPaper>
</MudCardContent>
<MudCardActions>
<MudButton Variant="Variant.Filled" Color="Color.Primary" FullWidth="true" OnClick="HandleValidSubmit">NEW GAME</MudButton>
</MudCardActions>
</MudCard>
@if (GameService.Games != null)
{
@foreach (var game in GameService.Games)
{
<MudCard Elevation="8" Style="width: 300px">
<MudCardHeader>
<CardHeaderContent>
<MudText Typo="Typo.h6">@game.PlayerName</MudText>
</CardHeaderContent>
<CardHeaderActions>
<MudIconButton
Icon="@Icons.Outlined.DeleteForever"
Style="width: 40px; height: 40px"
Color="Color.Default"
OnClick="() => DeleteGameAsync(game)" />
</CardHeaderActions>
</MudCardHeader>
<MudCardContent>
<MudPaper Style="height: 100px;" Class="d-flex align-content-space-between flex-wrap flex-grow-1 justify-end" Elevation="0">
<MudText Typo="Typo.body2">Play existing game in the procedurally generated world.</MudText>
<MudText Typo="Typo.caption">@game.CreatedAt</MudText>
</MudPaper>
</MudCardContent>
<MudCardActions>
<MudButton Variant="Variant.Filled" Color="Color.Primary" FullWidth="true" OnClick="() => PlayGame(game)">LOAD GAME</MudButton>
</MudCardActions>
</MudCard>
}
}
</MudGrid>
I hope it helps.
If you want to learn more about Blazor, visit this page.
If you want to learn more about the MudBlazor component library, visit this page.
It would be fantastic if you wanted to ask something or leave feedback. Write a comment below, and have a nice day.
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