I am basically rehashing tutorials found on YouTube but putting it into a format of learning and recall that helps me.
Hopefully it will help you, too.
I broke it down conceptually, into building blocks of what I think are the basics to get up and running quickly.
Going to do another one shortly with more details, but wanted to get feedback.
My approach
I think about programming as one would with writing an essay.
I am trying to come up with ways to organize the paragraph, subjects, verbs, objects.
Please let me know what's not clear.
NOTE: How to start jamming right away!
All of this can be done with this awesome IDE called Remix: https://remix.ethereum.org
Some syntax notes
- Every standalone line should end in
;
- For functions, including constructor, no space before
()
How do I define a contract?
A contract is like a class.
It looks like this:
pragma solidity ^.0.8.0;
contract ContractName {
//stuff goes here
}
How do I set initial conditions?
When the smart contract is first deployed, you may want a set of initial conditions.
This can be variables, like time, or a specific state.
To do this, you use the constructor, which is run once and only once when running the smart contract.
contract MyContract {
constructor() public {
// initialized state goes here
}
}
But what kinds of things can be set up in a constructor?
There might be values you want to start with. So this means understanding how to store values.
Concepts / Data Types
- address: Ethereum address for sender, contract owner, or wallet for example
- string: string
- bytes32: string, but smaller
- address: address
- bool: boolean
- enum: a list
- uint: unsigned integer
- uint8: unsigned integer where 8 is the "size"
- int: integer
- struct: custom data type, see more below
You can also create/initialize Array types:
- string[]: this is an Array of strings
- uint[]: this is an Array of unsigned integers
So, to set up a given variable of a data type, do something like this within the contract:
Contract MyContract {
uint count;
constructor() public {
count = 0;
}
}
Notice we I am using the constructor to set the initial conditions?
The same count be done at the time the state variable count
is defined.
contract MyContract {
uint count = 0;
}
How to store values
Using structs
Structs is a way to group different types of data into a single data object.
You define it:
struct CustomStruct {
uint id;
string name;
}
Then you initialize your actual struct based on the struct you created:
CustomStruct public person = CustomStruct("0","Tom Jones");
Using Arrays
This goes into more depth of how to initialize, add elements, and retrieve values in an array.
So this is how we can initialize an array as state variables:
contract myContract {
uint[] public unitArray = [1,2,3];
string[] public stringArray = ["happy", "sad", "angry"];
}
Mapping to an array with key-value
So for the key and value, define the data types
Mapping(key => value) public ArrayName
So ArrayName(key) = value
An example is
mapping(address => uint256) public balances;
This means balances[msg.sender] = 0
How to "do" stuff - functions
The actual "doing" is through functions.
These functions execute logic. For example:
contract MyContract {
function getCount() public view returns(uint) {
return count;
}
}
That first function has a bunch of things:
Elements in a Function
- public: this means it is accessible by any actor on the blockchain
- view: means displaying but not changing it
- returns(uint): defines what is returned
Making state variables public
So while we have this cool function defined above which returns the value of the state variable count
, that could be done at the time it is defined.
This is done by making the variable public
.
This means the value is available on the blockchain. These variables are accessible by functions.
contract MyContract {
uint public count = 0;
}
Making a local variable
These are not stored on the blockchain, and only work within the function.
contract MyContract {
function getValue() public view {
uint public count = 0;
}
}
Operations in a Function
The meat of the logic in a function is actually doing things, changing state, applying logic, stuff like that.
contract myContract {
function increaseCount() {
count = count + 1;
}
}
References:
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