How to Build a Real-time Chat App With NodeJS, Socket.IO, and MongoDB
In this tutorial, we’ll be building a real-time chat application with NodeJS, Express, Socket.io, and MongoDB.
Here is a screenshot of what we'll build:
Setup
I’ll assume that you already have NodeJS and NPM installed. You can install it from the Node JS website if you don’t have it installed already.
A basic Knowledge of Javascript is required.
Let’s get started.
Create a directory for the application, open the directory with your favourite editor such as Visual Studio Code. You can use any other editor, I’ll be using VS code in this tutorial:
mkdir chatApplication && cd chatApplication && code .
Next, let’s initialize the directory as a Nodejs application.
npm init
You’ll be prompted to fill in some information — that’s okay. The information will be used to set up your package.json
file.
Dependencies Installation
Let's install our application's dependencies.
We'll be using the express
web server to serve our static files and body-parser
extract the entire body portion of an incoming request stream and exposes it to an API endpoint. So, let's install them. You'll see how they are used later in this tutorial.
npm install express body-parser --save
We added the --save flag so that it’ll be added as a dependency in our package.json
file.
Note:
Please, don’t use express generator as I won’t cover how to configure
socket.io
to work with express generator setup.
Next, install the mongoose node module. It is an ODM (Object Document Mapper) for MongoDB and it'll make our job a lot easier.
Let’s install it alongside socket.io and bluebird. Socket.IO is a JavaScript library for real-time web applications. Bluebird is a fully-featured Promise library for JavaScript.
npm install mongoose socket.io bluebird --save
That’s it for the Nodejs backend module installation.
Our package.json
file should look like this now.
{
"name": "chatApplication",
"version": "1.0.0",
"description": "",
"main": "app.js",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1",
"start": "node app"
},
"author": "",
"license": "ISC",
"dependencies": {
"bluebird": "^3.5.3",
"body-parser": "^1.18.3",
"express": "^4.16.4",
"mongoose": "^5.4.14",
"socket.io": "^2.2.0"
}
}
Another way to install the above packages is to copy the package.json
file above and paste it into your package.json
file and run:
npm install
It'll install all the required packages.
Let’s set up the client side.
<!doctype html>
<html>
<head>
<title>Anonymouse Real-time chat</title>
<link href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.0/css/bootstrap.min.css" rel="stylesheet" id="bootstrap-css">
<!------ Include the above in your HEAD tag ---------->
<link href="/css/style.css" type="text/css" rel="stylesheet"/>
</head>
<body>
<div class="chat_window">
<div class="top_menu">
<div class="buttons">
<div class="button close"></div>
<div class="button minimize"></div>
<div class="button maximize"></div>
</div>
<div class="title">Chat</div>
</div>
<ul id="messages" class="messages"></ul>
<div class="bottom_wrapper clearfix">
<i id="typing"></i>
<form id="form">
<div class="message_input_wrapper">
<input id="message" class="message_input" placeholder="Type your message here..." />
</div>
<button class="send_message">Send</button>
</form>
</div>
</div>
<script src="/js/socket.js"></script>
<script src="https://code.jquery.com/jquery-1.11.1.min.js"></script>
<script src="https://cdn.jsdelivr.net/gh/rexeze/formatTimeStamp/src/index.min.js"></script>
<script src="/js/chat.js"></script>
</body>
</html>
To connect Socket.IO server to the client we add the Socket.IO client-side javascript library.
<script src="/js/socket.js"></script>
That will be our html file for the frontend. You can grab the entire code for the frontend here to follow along. The best way to learn is to follow along.
You can download the client-side socket.io library here.
And here /js/chat.js
is where we’ll have our custom client-side javascript code.
Setting up our express server:
Create an App.js
. You can call it server.js if you like.
It’s my personal preference to call it App.js.
Inside the App.js file let’s create and configure the express server to work with socket.io.
App.js
//Require the express moule
const express = require(“express”);
//create a new express application
const app = express()
//require the http module
const http = require(“http”).Server(app)
// require the socket.io module
const io = require(“socket.io”);
const port = 500;
const socket = io(http);
//create an event listener
//To listen to messages
socket.on(“connection”, (socket)=>{
console.log(“user connected”);
});
//wire up the server to listen to our port 500
http.listen(port, ()=>{
console.log(“connected to port: ”+ port)
});
This is the basic configuration required to set up socket.io in the backend.
Socket.IO works by adding event listeners to an instance of http.Server
which is what we are doing here:
const socket = io(http);
Here is where we listen to new connection events:
socket.on(“connection”, (socket)=>{
console.log(“user connected”);
});
For example, if a new user visits localhost:500 the message "user connected" will be printed on the console.
socket.on() takes an event name and a callback as parameters.
And there is also a special disconnect event that gets fire each time a user closes the tab.
socket.on(“connection”, (socket)=>{
console.log(“user connected”);
socket.on("disconnect", ()=>{
console.log("Disconnected")
})
});
Setting up our frontend code
Open up your js/chat.js
file and type the following code:
(function() {
var socket = io();
$("form").submit(function(e) {
e.preventDefault(); // prevents page reloading
socket.emit("chat message", $("#m").val());
$("#m").val("");
return true;
});
})();
This is a self-executing function it initializes socket.io on the client side and emits the message typed into the input box.
With this line of code, we create a global instance of the soicket.io client on the frontend.
var socket = io();
And inside the submit event handler, socket io is getting our chat from the text box and emitting it to the server.
$("form").submit(function(e) {
e.preventDefault(); // prevents page reloading
socket.emit("chat message", $("#m").val());
$("#m").val("");
return true;
});
If you've gotten to this point, congratulations, you deserve some accolades.
😄
Great, we have both our express and socket.io server set up to work well. In fact, we've been able to send messages to the server by emitting the message from our input box.
socket.emit("chat message", $("#m").val());
Now from the server-side let's set up an event to listen to the "chat message" event and broadcast it to clients connected on port 500.
App.js
socket.on("chat message", function(msg) {
console.log("message: " + msg);
//broadcast message to everyone in port:5000 except yourself.
socket.broadcast.emit("received", { message: msg });
});
});
This is the event handler that listens to the "chat message" event and the message received is in the parameter passed to the callback function.
socket.on("chat message", function(msg){
});
Inside this event, we can choose what we do with the message from the client ---insert it into the database, send it back to the client, etc.
In our case, we'll be saving it into the database and also sending it to the client.
We'll broadcast it. That means the server will send it to every other person connected to the server apart from the sender.
So, if Mr A sends the message to the server and the server broadcasts it, Mr B, C, D, etc will receive it but Mr A won't.
We don't want to receive a message we sent, do we?😭
That doesn't mean we can't receive a message we sent as well. If we remove the broadcast flag we'll also remove the message.
Here is how to broadcast an event:
socket.broadcast.emit("received",{message:msg})
With that out of the way, we can take the message received and append it to our UI.
If you run your application. You should see something similar to this. Please, don't laugh at my live chat. ❤️
Wawu! Congratulations once again. let's add some database stuff and display our chats on the frontend.
Database Setup
Install MongoDB
Visit the mongoDB website to download it if you have not done so already.
And make sure your MongoDB server is running. They have an excellent documentation that details how to go about setting it up and to get it up and running. You can find the doc here.
Create Chat Schema
Create a file in the model's directory called models/ChatSchema.js
Nothing complex, we are just going to have 3 fields in our schema --- a message field, a sender field and a timestamp.
The ChatSchema.js
file should look like this:
const mongoose = require("mongoose");
const Schema = mongoose.Schema;
const chatSchema = new Schema(
{
message: {
type: String
},
sender: {
type: String
}
},
{
timestamps: true
});
let Chat = mongoose.model("Chat", chatSchema);
module.exports = Chat;
Connection to the mongodb database
Create a file and name it dbconnection.js
. That's where our database connection will live.
const mongoose = require("mongoose");
mongoose.Promise = require("bluebird");
const url = "mongodb://localhost:27017/chat";
const connect = mongoose.connect(url, { useNewUrlParser: true });
module.exports = connect;
Insert messages into the database
Since we are going to insert the messages in the server-side we'll be inserting the messages we receive from the frontend in the App.js
file.
So, let's update the App.js file.
...
//database connection
const Chat = require("./models/Chat");
const connect = require("./dbconnect");
//setup event listener
socket.on("connection", socket => {
console.log("user connected");
socket.on("disconnect", function() {
console.log("user disconnected");
});
socket.on("chat message", function(msg) {
console.log("message: " + msg);
//broadcast message to everyone in port:5000 except yourself.
socket.broadcast.emit("received", { message: msg });
//save chat to the database
connect.then(db => {
console.log("connected correctly to the server");
let chatMessage = new Chat({ message: msg, sender: "Anonymous"});
chatMessage.save();
});
});
});
We are creating a new document and saving it into the Chat collection in the database.
let chatMessage = new Chat({ message: msg, sender: "Anonymous"});
chatMessage.save();
Display messages on the frontend
We'll, first of all, display our message history from the database and append all messages emitted by events.
To achieve this, we need to create an API that sends the data from the database to the client-side when we send a get request.
const express = require("express");
const connectdb = require("./../dbconnect");
const Chats = require("./../models/Chat");
const router = express.Router();
router.route("/").get((req, res, next) => {
res.setHeader("Content-Type", "application/json");
res.statusCode = 200;
connectdb.then(db => {
Chats.find({}).then(chat => {
res.json(chat);
});
});
});
module.exports = router;
In the above code, we query the database and fetch all the messages in the Chat collection.
We'll import this into the server code App.js file
and we'll also import the bodyparser middleware as well.
const bodyParser = require("body-parser");
const chatRouter = require("./route/chatroute");
//bodyparser middleware
app.use(bodyParser.json());
//routes
app.use("/chats", chatRouter);
With this out of the way, we are set to access our API from the frontend and get all the messages in our Chat collection.
// fetching initial chat messages from the database
(function() {
fetch("/chats")
.then(data => {
return data.json();
})
.then(json => {
json.map(data => {
let li = document.createElement("li");
let messages = docuemtn.getElementById("messages")
let span = document.createElement("span");
messages.appendChild(li).append(data.message);
messages
.appendChild(span)
.append("by " + data.sender + ": " + formatTimeAgo(data.createdAt));
});
});
})();
So, we got the messages using the fetch API and we appended the messages to the UI.
You'll also notice that I used formatTimeAgo(data.createdAt));
that is a 1.31kb library I created to manage dates for small projects since moment.js sometimes is rather too big. formatTimeAgo() will display "few seconds ago", etc.
If you are interested, you can find more information here.
Everything seems good at this point, right?
However, since you are not receiving the messages sent to the server back to yourself, let's grab our own message from our input box and display it on the UI.
(function() {
$("form").submit(function(e) {
let li = document.createElement("li");
e.preventDefault(); // prevents page reloading
socket.emit("chat message", $("#message").val());
messages.appendChild(li).append($("#message").val());
let span = document.createElement("span");
messages.appendChild(span).append("by " + "Anonymous" + ": " + "just now");
$("#message").val("");
return false;
});
})();
And also if we receive messages from the event let's also output it to the UI.
(function(){
socket.on("received", data => {
let li = document.createElement("li");
let span = document.createElement("span");
var messages = document.getElementById("messages");
messages.appendChild(li).append(data.message);
messages.appendChild(span).append("by " + "anonymous" + ": " + "just now");
});
})
Our application is complete now. Go ahead an test it.
Note that if we had our users logged in we wouldn't have hardcoded the "anonymous" user as it's in our code right now. We'll get it from the server.
And also if you want to tell everyone that someone is typing you can also add this code in the frontend.
//isTyping event
messageInput.addEventListener("keypress", () => {
socket.emit("typing", { user: "Someone", message: "is typing..." });
});
socket.on("notifyTyping", data => {
typing.innerText = data.user + " " + data.message;
console.log(data.user + data.message);
});
//stop typing
messageInput.addEventListener("keyup", () => {
socket.emit("stopTyping", "");
});
socket.on("notifyStopTyping", () => {
typing.innerText = "";
});
What it does is that when a user is typing it emits an event to the server and the server broadcasts it to other clients. You listen to the event and update the UI with the message "Someone is typing..." You can add the person's name if you wish.
Here is the server-side event listener and emitter:
//Someone is typing
socket.on("typing", data => {
socket.broadcast.emit("notifyTyping", { user: data.user, message: data.message }); });
//when soemone stops typing
socket.on("stopTyping", () => { socket.broadcast.emit("notifyStopTyping"); });
Congratulations.
You can improve this code, add authentication, add groups or make it a one to one chat, re-model the schema to accommodate all of that, etc.
I'll be super excited to see the real-time applications you'll build with socket.IO.
I hope this was helpful. The entire code is on Github. You can get it here.
Top comments (34)
realtimechatt.herokuapp.com/
Have a look at my effort
Good Effort, can you share your code please?
It is on the Github
Hello, you still have the code on github?
Yes it is there
ty
Welcome
Awesome. It looks nice.
Thanks man
Heya! Can you tell me how to add a feature for showing "online", once the user is active?
Great work!
It's not straight forward though. different browsers implement this differently.
But you can do two things, use the offlineOnline browser api here
Ping a website you are sure will always be available such as Google in a http request. You can broadcast same event to other members saying the user is offline. That's it.
chat-with-friends.herokuapp.com/
Here's my chat application. Check it, please :)
Went through it. It seems to work really well. Good job.
Do you plan to make something much more bigger with this?
Glad to see what you have build so far. Keep it up.
Thank you! :) Yeah, I am looking for ideas to make something better out of it.
Would you not do presence by holding an array of users on server side and upon connection add the user to the array and broadcast to everyone/room...and on disconnect remove the user from the array and broadcast the disconnection status ?
Hello,
Find out a very bad translation of your article into French and of course, without any mention of your name. So bad, that's made my angry! Anyway, thx to YOU for this good tutorial ! ;)
supportivy.com/comment-creer-une-a...
Thanks, I have had similar issues several times where people copy my content. It's terrible. Thanks for letting me know. What I hate about it is that it's badly written and formatted.
Appreciated post👋
I will like to implement a real time database into my mongodb cluster. How do I integrate it easily without much hassle? i have a working database already though not in production yet.. any suggestion will help greatly. thanks
How can I implement a one on one chat system
That's the same as this one too. you only need a unique ID for a room that only 2 users can access and chat to each other.
Nice article, I have build a Realtime code editor project using socket.io called Code-Sync.
It offers a real-time collaborative code editor featuring unique room generation, syntax highlighting, and auto-suggestions. Users can seamlessly edit, save, and download files while communicating through group chat
Does anybody knows how to setup friend online indicator for chat app?
You can start with the suggestion:
It's not straight forward though. different browsers implement this differently.
But you can do two things, use the offlineOnline browser api here
Ping a website you are sure will always be available such as Google in a http request. You can broadcast same event to other members saying the user is offline. That's it.
It should be require("./dbconnection") in App.js, not require("./dbconnect").
And it should be require("./ChatSchema") in App.js, not require("./Chat").
keypress jquery isn't working for mobile browser, so I used keydown instead.
Good one there. The article is old, a lot has changed. Thanks for catching that.
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