With an increasing number of designers and developers being more and more collaborative, I still read and hear a good amount about the gap these teams have in the process.
In hopes of bridging the gap and finding the missing pieces of the puzzle, I ask: what are the things developers wish designers knew?
What are the pain points being disregarded (knowingly and unknowingly) by design teams to give way for their visual pursuits?
And how can we improve our dynamics as teams working on the same product?
Your insights will be greatly appreciated and shared.
Top comments (2)
What I experience the most is that designers are not really aware of how responsive design exactly works. I don't know how to solve this and I think it's also a question of tooling, but usually the problems are the following to me:
Other topics are:
And a general thing I experience a lot is very low contrast, e.g. light grey text on a white background. It might look nice, yes, but unreadable for a lot of people.
As I already said, I don't really know how to improve this situation. I feel like that designers would have to learn a lot about web development and technologies, so they have a better understanding of what to consider.
I agree with the things you said. At this point, I think it's not even a debate that designers should code. They have to, or at least have a developer's mindset in designing. This will make things easier in terms of feasibility and scalability.
I work with designers who code their own designs in HTML and SCSS. The best thing about it is we're past 'just visuals' and are already thinking on the frontend side of things. We encourage the component mindset, anticipate UI states, and implement a more consistent logic on how the pieces fit.
I understand that the 'designers should code' argument is a tough pill to swallow especially for people who don't have a programming background. However, I can't emphasize how huge the impact is.
Designers who understand code don't do parallax for the sake of parallax. They know the underlying structure to design, responsive breakpoints, and browser compatibility.
In my experience though, having a developer's mindset kind of works against visual flairs (which are important in the earlier phases especially during pitches). I think designers need to tailor their creative choices around the technical aspects to achieve balance. After all, limitation is the mother of creativity.
In the end, it all comes down to believing that the best way to design something is to first understand how it's built.