Sick
So Sick
At the end of the last post I noted that I was beat. In fact, shortly after posting a link to the post on Twitter I repeated that.
@ThePracticalDev And now I think I'm going to pass out. Zzzzz02:52 AM - 28 Apr 2019
Pretty much since then, I've spent my time fighting off this awful cold. It's left me too tired to actually code that much. I had an idea that we would try and cobble together some code to allow creatures in the Go rogue-ish thing I had been working on but that went off the rails pretty quickly.
Hopefully, we'll be back to our regularly scheduled Golang posts next week. Whether that means more Rogue-ish or back over to APIs or web apps we'll see. For now, though I'm going to read through the NetHack source until I fall asleep.
NetHack 3.7.0 work-in-progress -- General information NetHack 3.7 is an enhancement to the dungeon exploration game NetHack which is a distant descendent of Rogue and Hack, and a direct descendent of NetHack 3.6 NetHack 3.7.0 work-in-progress is not a release of NetHack. As a .0 version, and still very early in its development cycle, there has already been changes made, and there will continue to be many more prior to an eventual release. The file doc/fixes37.0 in the source distribution will be updated with a list of fixes as they are committed. In short -- there are likely to be bugs. Don't treat NetHack-3.7 branch as released code, and if stability is paramount, then the most recent NetHack 3.6.6 release is safest for you. We're making the .0 work-in-progress available so that you can observe, test out, and contribute to its development. Constructive suggestions, GitHub pull requests, and bug reports…
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