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Simeon Knapp
Simeon Knapp

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Captains gambit

Looking for Feedback on My FPS Game Idea: Captain’s Gambit (Unique 3D Shooter with Diverse Playable Characters)

(Game title is a work in progress)

I’m a 16-year-old aspiring game developer, and I’ve been working on an idea for a 3D first-person shooter (FPS) called Captain’s Gambit. The game focuses on competitive, fast-paced action with a variety of characters that each have unique abilities. I’m still in the concept phase and would love to get some feedback on how to make this idea better.

Here’s the concept for Captain’s Gambit:
Game Type: 3D FPS (First-Person Shooter)

Core Objective: Players enter a single match and fight against each other until the timer runs out. The goal is to rack up as many eliminations as possible.

How It Works: At the end of the match, the player with the most eliminations earns a point toward becoming the Captain. To claim the Captain title, players must win multiple games and accumulate points, indicating their status to becoming the Captain

Playable Characters: The game features a roster of diverse characters, each with unique abilities that create different styles of play, encouraging players to find their personal favorite and master its use.

Dynamic Competition: The game keeps things intense by constantly pushing players to outscore one another in each match. Players must win games to stack up their points, leading to a competitive environment where everyone is striving to become the Captain.

What I’m Looking For:
Feedback: I’d love to hear any thoughts or advice on the game core objectives, or anything that could help improve Captain’s Gambit. Any input would be greatly appreciated!

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