In general, the content of canvas from pc to mobile will be enlarged or shrank, resulting incertain blurry side effect. These can be addressed using the following method:
const domRect = document.getBoundingClientRect();
const dpr = window.devicePixelRatio; // get devicePixelRatio value of current mobile device
// set canvas viewport to multiple of dpr
canvas.width = domRect.width * dpr;
canvas.height = domRect.height * dpr;
// scale the content of canvas to multiple of dpr
canvas.scale(dpr, dpr);
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