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Enhancing your terminal experience: Warp or Fig?

Leonardo Montini on May 31, 2023

After using Warp for over a couple of months (and collecting feedback from colleagues already using it), the time has come. Is it better than Fig? ...
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Reme Le Hane

Nice, I mostly skimmed to the parts I cared about, but I’ve just started using Warp, friend suggested it months ago and tried it and forgot, also was using Fig at the time, and honestly I’ll just use both.

The features I use and care about, both have, as a stand-alone I do like the Warp UI more, but I tend to use the terminal baked into IntelliJ more, the standalone is used for commands and workflows unrelated to the project I’m actively busy with, with the exception of the NX project we have, I find it spinning up multiple services drags down IntelliJ, whereas everything performs great when I split those 2 apart.

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Fyodor • Edited

Thanks for the comparison, I had already tried Fig, now I need to give Warp a try as well, looks very interesting 👍

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Leonardo Montini

Let me know how it goes! :D

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Fyodor

Feeling attacked 😄

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Leonardo Montini

Rust 🤷‍♂️

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Soumyajit Pathak

I have used both extensively and have now settled with Warp now. Fig always seemed far more buggy to me. Breaking quite often and also had unpredictable memory footprint. Warp is much more stable (in my experience), the memory footprint is still big for it and I have faced issues with it when using on my older devices. But in general I prefer Warp over fig on my primary machine.

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Jessica Wang

Developer advocate from Warp here! If you have any questions about Warp, feel free to ask them and I'll make sure to answer what I can.

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Lucas Barret • Edited

I use wrap and this is really cool :)

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Zawalid

When the windows or linux version will be released

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Jessica Wang

We plan on adding support for Web (WASM), Linux, and Windows, in this order. You can subscribe here if you want to be notified when we build for these platforms: zachlloyd.typeform.com/to/lWeDTQnr

‍Rust has pretty extensive platform support—allowing us to write in a single language and then build for Mac, Linux, Windows, and the web, but we have to implement the shaders and bindings for each platform ourselves.

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Burney Hoel

I too am very interested in when i might get the opportunity to try warp, wasm or linux here. I have signed up to be notified but would love a road map to be able to know the order of priorities or even a rough time line. Does the team anticipate this calendar year or something else?

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whitersun

Unfortunately not support for windows currently 🤧