I had someone recently reach out to me to ask "What is Suspense in the general sense?" They said all they could find was React resources. And I told them that made sense they coined the term. But looking around I realized it was more than that.
When I look at the topic as explained in most articles it talks about the symptoms of the Suspense component but not really what it is. So I'm going to try to show today why it is so much more than a component that renders placeholders.
Consistency in User Interfaces
Consistent display of information is a fundamental expectation of a good user interface. If you show users inconsistent information within the same page(without indicating it) it erodes trust.
From Michel Westrate's Becoming Fully Reactive: An in-depth explanation of MobX
If your avatar is updated in one place and not another can you trust that what you are reading is up to date? You might be tempted to reload the browser page just in case. If the count of comments doesn't match the number of comments you see, even if the number is smaller you might assume you are missing something. But there are more consequential glitches, what about prices on products not matching?
This goes beyond what you can see. What happens if the internal state of our web app doesn't match what we are displaying to the end-user. Could that cause them to make decisions they otherwise would not make? Decisions of consequence? And could they not even be aware of it if you are showing them one thing and doing another?
Sure on the web, we are accustomed to the fact that what we see might not be the latest. There is always a delay to send it over the wire compared to the current state of the backend. While this can lead to things being out of date and certain requests we make being rejected, but inconsistent interfaces could put us in a scenario where the application believes it is doing the right thing and passes validation and it is only the end user left unaware.
Luckily, we have tools built for this. Generally, modern UI libraries and frameworks are all built with consistency in mind.
Consistency in Frameworks
The simplest form of consistency is ensuring that derived state stays in sync with its source state. For instance if you had a state count
a state doubleCount
would always be in fact double that count. In a reactive library we often refer to this as glitch-free
execution. It might look something like this:
const [count, setCount] = useState(1);
const doubleCount = useMemo(() => count * 2, [count]);
Different frameworks have different ways to ensure this relationship holds. In React state updates aren't applied immediately in so you continue to see the previous state until a time that React applies all the state at the same time. Reactive libraries like Vue or Solid tend to more aggressively update so that on the next line after an update not only is the source data updated but all derived data.
// React
setCount(20);
console.log(count, doubleCount); // 1, 2
// Solid
setCount(20);
console.log(count, doubleCount); // 20, 40
In this scenario, the difference is inconsequential as in both cases they are consistent. In the end, it has a similar result. Looking from the outside state updates are atomic, applying in all places at the same time.
Async Consistency
The thing is with glitch-free libraries whether the updates happen now or sometime later they all get applied synchronously. All updates are with the same tick and they all see each other. This is essential to have consistency guarantees. But what happens if everything cannot be calculated synchronously?
This is a pretty hard problem and it's been the subject of many academic papers. Even stuff related to JavaScript ecosystem like this paper on Elm from 2013. But to illustrate the problem consider our count
and doubleCount
again but pretend we need to go to the server to calculate doubleCount
.
// Not real React code, just for illustrative purposes
const [count, setCount] = useState(1);
const doubleCount = useMemo(async () =>
await fetchDoubleCount(count)
, [count]
);
// somewhere else:
setCount(20);
Now our count
would start at 1 and doubleCount
would initially be undefined while it was fetching putting us in an inconsistent state. At some point later when it resolved doubleCount
would be 2 and we would be consistent again. This happens later when we set count
to 20. doubleCount
would be value 1 until it settled at 40. If you were logging this in a useEffect
you might see:
1, undefined
1, 2
20, 1
20, 40
That isn't unexpected but it isn't consistent. And here lies the problem. There are only 3 possible outcomes to prevent our users from seeing this inconsistent state:
1. Bail out
Show something instead of the inconsistent state. Some sort of loading indicator to hide the inconsistency from the end-user and let things settle in the background until it is ready to be displayed.
2. Stay in the Past
Don't apply any of the changes and continue to show things as they were until the new content is ready to be displayed.
3. Predict the Future
Apply the changes immediately and show the future value while the asynchronous state is updating, and then when it is done replace it (but it should already be the same thing).
Well, the first one is relatively easy compared to the others as a general solution. We do it all the time. We might apply the source changes right away and then show a loading indicator until we are ready to show updated content. And many people and libraries saw Suspense and stopped there.
But what if we wanted to do more. Removing content and replacing it after some time can be a rather jarring user experience. I think all of us would love to live in the future but there is a certain unpracticality in this unless the user is performing a mutation. These "optimistic updates" are a great tool but they aren't perfect and aren't always applicable. If you are just trying to fetch the latest data, well you don't have what you haven't received yet.
So let's stay in the past. The tricky part is how do we trigger the upcoming async requests if we don't apply any data changes?
Well, we can make a copy of the state we wish to update in the future. Like we can have count
, and futureCount
and have doubleCount
be derived from futureCount
instead and only apply futureCount
's value back to count
when everything has resolved. But this gets tricky. What if there are more than one thing fetching and multiple different sources. We'd need to clone everything downstream of that change.
And that's what is being done more or less with Transitions in React or Solid. Concurrent Rendering exists so that the app can stay in one state while we are safe to render a new updated reality and only commit those changes when everything is settled. It is a systematic way of staying consistent in the past until we are ready.
Why concurrency though? Well, you are still displaying UI to the end-user so you don't want it to just stop working completely. Things like animations and other non-destructive interactions. It means more work reconciling the changes in the end but ultimately this is an end-user experience feature.
Putting it all Together
Suddenly React's decision for setState
to stay in the past doesn't look so unusual. You don't know what might cause asynchronous derived state downstream so you would need to hedge on the side of not updating until you know. That being said these frameworks still have explicit opt-in to concurrent rendering for the same reason.
Picturing writing a component that creates and updates some state. It would be very unusual if some downstream child component that received the props was responsible for isolating your state change in a Concurrent Transition by virtue of that state being a dependency. This behavior needs to be opt-in.
And similarly, it may be important to be able to opt out of this behavior. Sometimes some amount of inconsistency is warranted or even desirable. For example, if you need to see the data as fast as possible.
All in all, Suspense and Transitions provide very useful tools for handling the problem of making our user interfaces consistent. That's a big benefit to end-users. It isn't about performance. It isn't just about data fetching. It's about making it easier to create UIs that users can trust, that behave in expected ways, and that offer a smooth experience no matter how they navigate your web application.
Top comments (10)
I have been reading about suspense used for data fetching and showing loaders on fallback, so far this is best explanation found, Amazingly explained !
Just curious a/c to your explanation about stay in past: if I am refetching an API that's responsible to update a component..
would it wait untill the response is fetched and component will be showing the old state without any rendering or
it will go back to the fallback in the Suspense and show a loader and then update the state when response is available ?
It depends on the solution. In general if you do nothing but put up a Suspense Boundary, 2 is the default. With no other interception what I called bailing out is the behavior. This is all that is available to you currently in Preact/Vue.
But libraries that support concurrent rendering like React or Solid have a feature called Transitions which lets them show the "stale" content (old state) while the new is being prepared offscreen. Transitions come with an
isPending
state so you can still give an indicator to the user that the view is out of date, but can do so without unmounting the whole thing.Looks like the original React demos are broken now. Here's the equivalent example using Transitions and pending indicator for stale state using Solid: codesandbox.io/s/solid-suspense-ta...
Hey.. that's good example in solid.. however digging more into react 18 found out that the same could be achieved with an another hook called
useDefferedValue
.Check this awesome example of how the usecase I asked above could be done
youtu.be/dcm8fjBfro8
Thank you for sharing valuable information 🤠
React has Transitions too. Transitions ensure consistency.
createDeferredValue
is a little bit different. It's for opting out of async consistency for certain things. You use it when you want to say this part of state shouldn't prevent Suspense resolving. In so Suspense will wait for certain things but not for others, so you may be showing updated state along side deferred state.In our example if we used deferred value for
doubleCount
it would return to our original behavior without Suspense wheredoubleCount
isn't always doublecount
. That completely side steps the example mind you.Generally you use
createDeferredValue
when the Suspense boundary reads from multiple async resources but you only want to wait for some of them. This differs from nested Suspense or Transitions because here consistency guarantees are gone.I hope that clarifies the difference. And more importantly how they aren't equivalent.
I definitely does makes it clear.
I am afraid that I missed responding to you on time..
So sorry for that, and thank you for the amazing example and explanation.
Keep sharing and motivating other's with knowledge you have ❤️
Doesn't anybody else's (application) architecture-sense start wailing (way beyond tingling): "consequence of inappropriate coupling — conflation of separate concerns" at this statement?
"Concurrent Rendering" seems to be an oxymoron — something is either on the display or it isn't. Concurrency is an application concern — not a UI concern. Sure, the UI has to be consistent from the user perspective but that is a problem for the application as a whole — it needs to ensure that the information it externalizes has a consistent representation.
To me, the problems that "transition" and "suspense" are trying to solve are indicative of current-generation frameworks having gone as far as they can with the "UI and application on the main thread" implementation style.
An OMT architecture shouldn't suffer from these problems because concurrency would likely be handled on the web worker(s), only notifying the main/UI thread when there is new information relevant to the user.
(There are other options (helpers/boilerplate) when some application subsystems need location independence).
I believe React's staying in the past was mainly the consequence of running the whole component on each change, so applying changes aggressively could mean that the component is run twice at the same time, which could easily lead to infinite loops or worse, race conditions.
Obviously, Solid has no such limitation, as each component instance only runs once with only the reactive parts remaining active.
Will marko 6 have an api like transitions/suspense that can "Stay in the Past"?
And do solid or react apis have mechanisms to abort a transition and rollback to it's state from the past?
Yeah we have a plan for it. But it's one of the later features we are planning for Marko 6.
isn't doubleCount would be value 2?