While I write documentation for LUME, a 3D HTML toolkit, I will be posting demos that I create for the docs. I am posting one demo per day all 2021.
This demo is a tiny mini galaxy!
It shows the basics of the <lume-node>
element, which is a primitive element for making a hierarchy in 3D space.
A <lume-node>
element can contain child LUME elements. Each child LUME element transforms relative to its parent. A <lume-node>
element can also contain any regular HTML content that will not be decorated with WebGL rendering.
For WebGL rendering you can use <lume-dom-plane>
for mixing HTML content with WebGL content such as <lume-mesh>
, <lume-gltf-model>
, etc. More info will be landing in the docs!
Made with LUME:
lume / lume
Create CSS3D/WebGL applications declaratively with HTML. Give regular DOM elements shadow and lighting.
A toolkit that simplifies the creation of rich and interactive 2D or 3D experiences for any device from mobile to desktop to AR/VR.
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npm install lume
Features
LUME is composed of several packages that can be used individually, or together as a whole:
lume
- HTML elements for rich graphics
HTML elements for easily defining rich and interactive 2D or 3D applications powered by both CSS and WebGL.
This package uses and re-exports features from the below packages.
glas
- WebGL engine written in AssemblyScript
This is a port of Three.js to AssemblyScript (TypeScript that compiles to WebAssembly) for running WebGL graphics with consistent performance.
@lume/element
- System for defining HTML elements
This is a web component system that allows you to create new, fast, and performant HTML elements in a simple way. It provides the foundation for LUME's…
topics: #CSS3D #HTML #JavaScript
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