This is a little writeup on some anticipatory code to eventually test and benchmark on the upcoming Intel Icelake architecture.
The pext
instruction is a particularly useful instruction in BMI2 that allows the programmer to provide a bit-mask integer with 1
bits set in positions of interests for which the pext
instruction will extract these bits in parallel and compact them all against the least-significnat bits.
Given a bitmask and an input, pext will select the bits where-ever there is a
set bit in the mask, and compress them together to produce a new result.
|0000100000001111100000100001111100010000000010000001001000010000| < Operand A
^ ^ ^ ^ ^ ^ ^ ^
|0100000010000000000000100000001000000000000000010000001000010001| < Mask
| Extract bits at mask
V
|.1......0.............1.......1................0......1....1...0|
| Compress into new 64-bit integer
V
|0000000000000000000000000000000000000000000000000000000000110010| < Result
This instruction is very useful for tasks such as converting ascii base2
and hexadecimal back into its original bytes of data and other uses in text-processing.
pext
only has a 32-bit and 64-bit variants to process 4 or 8 bytes of data
at once within a general-purpose register so it is only capable of processing
one base-2 byte of data(8 ascii-characters of 0
and 1
) back into a regular byte at a time(it also requires a bswap64
due to endian-issues):
// Goes from ascii "00100101" to binary byte 0b00100101('a')
// the ascii string "00100101" is 8 bytes, so it fits perfectly
// with a 64-bit integer
inline std::uint8_t DecodeBase2Word( std::uint64_t BinAscii )
{
const std::uint64_t CurInput = __builtin_bswap64(BinAscii);
std::uint8_t Binary = 0;
#if defined(__BMI2__)
// Much faster, or is it?
Binary = _pext_u64(CurInput, 0x0101010101010101UL);
#else
// Serial bit extraction
std::uint64_t Mask = 0x0101010101010101UL;
for( std::uint64_t CurBit = 1UL; Mask != 0; CurBit <<= 1 )
{
if( CurInput & Mask & -Mask )
{
Binary |= CurBit;
}
Mask &= (Mask - 1UL);
}
#endif
return Binary;
}
Icelake introduces the AVX512
variant BITALG which provides the intrinsic
_mm_bitshuffle_epi64_mask
which emits vpshufbitqmb.
This instruction will go through each 64-bit lane in the second operand and
treat it as eight 8-bit index values(modulo 64) into the bits of the other operand's 64-bit lane, then it will compact these 8 selected bits into a new 8-bit
integer within the AVX512 mask-register.
While this doesn't use a bitmask like pext
, it allow 64-bit integers
to be treated as what is basically a Look Up Table of 64-bits to produce a new
8-bit byte. Not only that, but it operates upon 64-bit lanes within SIMD registers allowing for up to 8 bytes to be converted at a time in parallel.
2 bytes can be converted at a time in a 128-bit SSE register, 4 at a time in a
256-bit AVX register, and 8 at a time in a 512-bit register.
3210987654321098765432109876543210987654321098765432109876543210
666655555555554444444444333333333322222222221111111111
-----------------------------------------------------------------
0000100000001111100000100001111100010000000010000001001000010000| < Operand A
|^ ^ ^ ^ +----------^ ^ ^ ^|
|| | | | | +---------+ |+--+|
|+--+ +---+ +-+ +-+ | | +------+| |
| | | | | | | | | |
|---+-------+-------+-------+-------+-------+-------+-------+---|
| 62 | 55 | 41 | 33 | 16 | 9 | 4 | 0 | < Operand B
+---------------------------------------------------------------+
| Get bits at index
V
+---------------------------------------------------------------+
| 0 | 0 | 1 | 1 | 0 | 0 | 1 | 0 |
+---------------------------------------------------------------+
| Compress into new 8-bit integer
V
+----------------+
| 0b00110010 |
+----------------+
With this, a basic greedy algorithm can be made to process different widths of base2 ascii back into its original bytes. The least significant bit of the ascii bytes for 0
and 1
are also 0
and 1
. By extracting and compacting these bits together, we can convert ascii bytes back into their original bytes.
// '0' : 0b00110000
// '1' : 0b00110001
// ^ Extract and compress these bits
// the rest of he bits stay the same! (0x30)
// (assuming you've validated your input)
void Base2Decode(
const std::uint64_t Input[], std::uint8_t Output[], std::size_t Length
)
{
std::size_t i = 0;
// 8 at a time
for( std::size_t j = i/8 ; i < Length/8; ++j, i += 8 )
{
const __mmask64 Compressed = _mm512_bitshuffle_epi64_mask(
_mm512_loadu_si512(reinterpret_cast<const __m512i*>(Input + i)),
_mm512_set1_epi64(0x00'08'10'18'20'28'30'38)
);
_store_mask64(reinterpret_cast<__mmask64*>(Output + i), Compressed);
}
// 4 at a time
for( std::size_t j = i/4 ; i < Length/4; ++j, i += 4 )
{
const __mmask32 Compressed = _mm256_bitshuffle_epi64_mask(
_mm256_loadu_si256(reinterpret_cast<const __m256i*>(Input + i)),
_mm256_set1_epi64x(0x00'08'10'18'20'28'30'38)
);
_store_mask32(reinterpret_cast<__mmask32*>(Output + i), Compressed);
}
// 2 at a time
for( std::size_t j = i/2 ; i < Length/2; ++j, i += 2 )
{
const __mmask16 Compressed = _mm_bitshuffle_epi64_mask(
_mm_loadu_si128(reinterpret_cast<const __m128i*>(Input + i)),
_mm_set1_epi64x(0x00'08'10'18'20'28'30'38)
);
_store_mask16(reinterpret_cast<__mmask16*>(Output + i), Compressed);
}
// Serial(could probably just use the pext implementation here but I'm demonstrating bitshuffle_epi64 here)
for( ; i < Length; ++i )
{
const __mmask16 Compressed = _mm_bitshuffle_epi64_mask(
_mm_loadl_epi64(reinterpret_cast<const __m128i*>(Input + i)),
_mm_set1_epi64x(0x00'08'10'18'20'28'30'38)
);
Output[i] = static_cast<std::uint8_t>(_cvtmask16_u32(Compressed));
}
}
int main()
{
// "Hello World!"
const std::uint64_t* Input
= (const std::uint64_t*)"010010000110010101101100011011000110111100100000010101110110111101110010011011000110010000100001";
std::uint8_t Output[12] = {0};
Base2Decode(Input, Output, 12);
std::printf("Output: '%.12s'\n", Output);
}
As of now(Thu 30 May 2019 01:53:47 PM PDT) Icelake is not out yet so there is no
way for me to actually benchmark this on hardware to get some performance numbers
but it is theretically up to x8 times faster than the already-fast pext
method of decoding base2-ascii back into binary!
base2
In the same spirit as the gnu coreutils software base64, base2
transforms data read from a file, or standard input, into (or from) base2(binary text) encoded form.
Because I was bored.
base2 - Wunkolo <wunkolo@gmail.com>
Usage: base2 [Options]... [File]
base2 --decode [Options]... [File]
Options
-h, --help Display this help/usage information
-d, --decode Decode's incoming binary ascii into bytes
-i, --ignore-garbage When decoding, ignores non-ascii-binary `0`, `1` bytes
-w, --wrap=Columns Wrap encoded binary output within columns
Default is `76`. `0` Disables linewrapping
Encoding:
% base2 <<< 'QWERTY'
01010001010101110100010101010010010101000101100100001010
% base2 --wrap=8 <<< 'QWERTY'
01010001 # 'Q'
01010111 # 'W'
01000101 # 'E'
01010010 # 'R'
01010100 # 'T'
01011001 # 'Y'
00001010 # '\n'
Decoding:
% base2 -d <<< '01010001010101110100010101010010010101000101100100001010'
QWERTY
% base2 -d <<< '010100010101
011101000garbage1010blah101001001010garbage1000101100100001010'
QWFz*J�B
% base2 -d -i <<< '010100010
101011101000garbage1010blah101001001010garbage1000101100100001010'
QWERTY
Did I mention its fast:
inxi -C
CPU: Topology: Dual Core model:
…
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