Factory Design Pattern
- Factory design pattern is one of the creational design patterns.
- Factory design pattern describes how the object should be created.
- It is used to separate the object creation logic from the rest of our code.
- It has only one responsibility. i.e. to create objects only based on the provided inputs.
- It simplifies the object creation logic by having the object creation logic at one place.
When to use Factory Design Pattern
- When we need to keep the object creation logic in one place.
- To separate out the responsibility of object creation from the code which uses these objects.
Code example
- The shape is one of the examples which we can use in our code example.
class Shape {
constructor(description) {
this.description = description;
}
}
class shapeFactory {
createShape(shapeType) {
switch(shapeType) {
case 'square':
return new Shape('Square shape');
case 'rectangle':
return new Shape('Rectangle shape');
case 'circle':
return new Shape('Circle shape');
}
}
}
const factory = new shapeFactory();
const circle = factory.createShape('circle');
const square = factory.createShape('square');
const rectangle = factory.createShape('rectangle');
console.log(circle); // Shape {description: 'Circle shape'}
console.log(square); // Shape {description: 'Square shape'}
console.log(rectangle); // Shape {description: 'Rectangle shape'}
- In this example, you can see that the
shapeFactory
is a factory class that creates shape objects based on theshapeType
provided. - You can find the code in the GitHub repository.
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