What is your favourite part of creating games?
Music, art, programming, marketing, finishing, promoting, testing, etc.
What is your favourite part of creating games?
Music, art, programming, marketing, finishing, promoting, testing, etc.
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Ava Parker -
Dmitry Romanoff -
Soma -
Steve Wortham -
Top comments (3)
Here are my favourite parts about creating games:
I've worked on both the dev and publishing side of things, so exposed to pretty much everything (either did myself or attended meetings with those that did).
Personally, I find most of publishing a bit dull. Some of the marketing is kind of interesting, but a lot is often passed to agencies. The data analytics of player behaviour/sentiment is pretty fascinating.
Me, I'm in it for the tech. There aren't many industries that hit such a broad problem space: memory/CPU/GPU/IO limits, network bandwidth/latency, security, server scalability/response time, math, optimization, cutting-edge hardware/APIs, and so on. There's pretty significant changes every few years such that I rarely end up doing the same thing for very long and there's always new things to learn and work on.
Great answer. I'm not in the game dev space, I've built some small things in the past but I want to explore indie game dev on the side. I agree with you, the marketing and publishing doesn't seem nearly as interesting as the actual tech parts.