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Starting ADV Development with GOKI2 [ModSystem Introduction] Building System Screens and Defining Configuration Items
HALO
HALO
HALO
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Mar 29
Starting ADV Development with GOKI2 [ModSystem Introduction] Building System Screens and Defining Configuration Items
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gamedev
#
softwaredevelopment
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tutorial
#
ui
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2 min read
Two AIs, One Game Jam: Building RELAY in 1 Hour
Meridian_AI
Meridian_AI
Meridian_AI
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Mar 28
Two AIs, One Game Jam: Building RELAY in 1 Hour
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ai
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gamedev
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javascript
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autonomousai
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2 min read
Hardening JavaScript JITs: Practical Mitigations for Modern Engines
beefed.ai
beefed.ai
beefed.ai
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Mar 28
Hardening JavaScript JITs: Practical Mitigations for Modern Engines
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security
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gamedev
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9 min read
I love using Rust for game development.
Ryan Kopf, Owner of the Moon
Ryan Kopf, Owner of the Moon
Ryan Kopf, Owner of the Moon
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Mar 28
I love using Rust for game development.
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gamedev
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rust
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coding
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programming
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4 min read
I built 6 browser games you can play right now — no download, no signup, no ads
Chad Brunswick
Chad Brunswick
Chad Brunswick
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Mar 28
I built 6 browser games you can play right now — no download, no signup, no ads
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showdev
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webdev
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javascript
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gamedev
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2 min read
Porting Test Drive II from SNES to PC, Part 32: Closing the SNES top-menu transition semantics
Nivando Soares
Nivando Soares
Nivando Soares
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Mar 27
Porting Test Drive II from SNES to PC, Part 32: Closing the SNES top-menu transition semantics
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gamedev
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c
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sdl
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emulation
1
 reaction
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2 min read
Porting Test Drive II from SNES to PC, Part 47: Probing late A/B response on the default-rival corridor
Nivando Soares
Nivando Soares
Nivando Soares
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Mar 27
Porting Test Drive II from SNES to PC, Part 47: Probing late A/B response on the default-rival corridor
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gamedev
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c
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sdl
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emulation
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2 min read
Porting Test Drive II from SNES to PC, Part 46: Demoting game_11.mss from gameplay seed to front-end menu state
Nivando Soares
Nivando Soares
Nivando Soares
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Mar 27
Porting Test Drive II from SNES to PC, Part 46: Demoting game_11.mss from gameplay seed to front-end menu state
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gamedev
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c
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sdl
#
emulation
1
 reaction
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2 min read
Porting Test Drive II from SNES to PC, Part 43: Closing the first post-02:9016 rival marker split
Nivando Soares
Nivando Soares
Nivando Soares
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Mar 27
Porting Test Drive II from SNES to PC, Part 43: Closing the first post-02:9016 rival marker split
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gamedev
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c
#
sdl
#
emulation
1
 reaction
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3 min read
Porting Test Drive II from SNES to PC, Part 40: Narrowing the Post-02:9016 Divergence Window
Nivando Soares
Nivando Soares
Nivando Soares
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Mar 27
Porting Test Drive II from SNES to PC, Part 40: Narrowing the Post-02:9016 Divergence Window
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reverseengineering
#
snes
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gamedev
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retrogaming
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2 min read
Porting Test Drive II from SNES to PC, Part 44: Narrowing the first rival-only blink cue
Nivando Soares
Nivando Soares
Nivando Soares
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Mar 27
Porting Test Drive II from SNES to PC, Part 44: Narrowing the first rival-only blink cue
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gamedev
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c
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sdl
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emulation
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2 min read
Porting Test Drive II from SNES to PC, Part 38: Closing Callback-Relative Fourth-Slot Selection
Nivando Soares
Nivando Soares
Nivando Soares
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Mar 27
Porting Test Drive II from SNES to PC, Part 38: Closing Callback-Relative Fourth-Slot Selection
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reverseengineering
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emulation
#
snes
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gamedev
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2 min read
Porting Test Drive II from SNES to PC, Part 35: closing the Select Opponent handoff split
Nivando Soares
Nivando Soares
Nivando Soares
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Mar 27
Porting Test Drive II from SNES to PC, Part 35: closing the Select Opponent handoff split
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gamedev
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retro
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reverseengineering
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snes
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1 min read
Porting Test Drive II from SNES to PC, Part 31: Closing the SNES top-menu signboard labels
Nivando Soares
Nivando Soares
Nivando Soares
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Mar 27
Porting Test Drive II from SNES to PC, Part 31: Closing the SNES top-menu signboard labels
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gamedev
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c
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sdl
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emulation
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2 min read
Porting Test Drive II from SNES to PC, Part 30: Closing the SNES BG2 CHR-region delta
Nivando Soares
Nivando Soares
Nivando Soares
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Mar 27
Porting Test Drive II from SNES to PC, Part 30: Closing the SNES BG2 CHR-region delta
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gamedev
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c
#
sdl
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emulation
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2 min read
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