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Starting ADV Development with GOKI2 [ModSystem Introduction] Building System Screens and Defining Configuration Items

Starting ADV Development with GOKI2 [ModSystem Introduction] Building System Screens and Defining Configuration Items

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2 min read
Two AIs, One Game Jam: Building RELAY in 1 Hour

Two AIs, One Game Jam: Building RELAY in 1 Hour

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2 min read
Hardening JavaScript JITs: Practical Mitigations for Modern Engines

Hardening JavaScript JITs: Practical Mitigations for Modern Engines

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9 min read
I love using Rust for game development.

I love using Rust for game development.

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4 min read
I built 6 browser games you can play right now — no download, no signup, no ads

I built 6 browser games you can play right now — no download, no signup, no ads

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2 min read
Porting Test Drive II from SNES to PC, Part 32: Closing the SNES top-menu transition semantics

Porting Test Drive II from SNES to PC, Part 32: Closing the SNES top-menu transition semantics

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2 min read
Porting Test Drive II from SNES to PC, Part 47: Probing late A/B response on the default-rival corridor

Porting Test Drive II from SNES to PC, Part 47: Probing late A/B response on the default-rival corridor

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2 min read
Porting Test Drive II from SNES to PC, Part 46: Demoting game_11.mss from gameplay seed to front-end menu state

Porting Test Drive II from SNES to PC, Part 46: Demoting game_11.mss from gameplay seed to front-end menu state

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2 min read
Porting Test Drive II from SNES to PC, Part 43: Closing the first post-02:9016 rival marker split

Porting Test Drive II from SNES to PC, Part 43: Closing the first post-02:9016 rival marker split

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3 min read
Porting Test Drive II from SNES to PC, Part 40: Narrowing the Post-02:9016 Divergence Window

Porting Test Drive II from SNES to PC, Part 40: Narrowing the Post-02:9016 Divergence Window

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2 min read
Porting Test Drive II from SNES to PC, Part 44: Narrowing the first rival-only blink cue

Porting Test Drive II from SNES to PC, Part 44: Narrowing the first rival-only blink cue

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2 min read
Porting Test Drive II from SNES to PC, Part 38: Closing Callback-Relative Fourth-Slot Selection

Porting Test Drive II from SNES to PC, Part 38: Closing Callback-Relative Fourth-Slot Selection

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2 min read
Porting Test Drive II from SNES to PC, Part 35: closing the Select Opponent handoff split

Porting Test Drive II from SNES to PC, Part 35: closing the Select Opponent handoff split

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1 min read
Porting Test Drive II from SNES to PC, Part 31: Closing the SNES top-menu signboard labels

Porting Test Drive II from SNES to PC, Part 31: Closing the SNES top-menu signboard labels

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2 min read
Porting Test Drive II from SNES to PC, Part 30: Closing the SNES BG2 CHR-region delta

Porting Test Drive II from SNES to PC, Part 30: Closing the SNES BG2 CHR-region delta

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2 min read
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