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Do Androids Dream of MaterialPropertyBlock?
Bob Levesh
Bob Levesh
Bob Levesh
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Sep 8
Do Androids Dream of MaterialPropertyBlock?
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gamedev
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csharp
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performance
#
unity3d
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5 min read
My AI reviewer proved the fix worked. It didn't.
Bitstrider
Bitstrider
Bitstrider
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Sep 7
My AI reviewer proved the fix worked. It didn't.
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gamedev
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unity3d
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testing
#
csharp
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5 min read
Designing an idle RPG where idling can't give you everything
IdleCultivation
IdleCultivation
IdleCultivation
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Sep 8
Designing an idle RPG where idling can't give you everything
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gamedev
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gamedesign
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idlegames
#
xianxia
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3 min read
Performance Evaluation System for Esports
Pedro
Pedro
Pedro
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Sep 8
Performance Evaluation System for Esports
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machinelearning
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esports
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gamedev
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ai
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7 min read
TexelBox – A fast, native Windows desktop app to automate the entire texture pipeline for game devs
Imad eddine Aris
Imad eddine Aris
Imad eddine Aris
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Sep 8
TexelBox – A fast, native Windows desktop app to automate the entire texture pipeline for game devs
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productivity
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gamedev
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texturing
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opensource
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1 min read
Building Galactic Idle: Our First Public Balancing Pass
Renderscribe
Renderscribe
Renderscribe
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Sep 7
Building Galactic Idle: Our First Public Balancing Pass
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testing
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gamedev
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development
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architecture
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3 min read
I built a 16-bit RPG inside Jira, and Forge took away my server
Kārlis Rozenbergs
Kārlis Rozenbergs
Kārlis Rozenbergs
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Sep 7
I built a 16-bit RPG inside Jira, and Forge took away my server
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atlassian
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javascript
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gamedev
#
testing
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11 min read
Building Satisfying Shooting Mechanics in Unity: A Technical Breakdown Using a Piñata-Style Shooter
unity source code
unity source code
unity source code
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Sep 7
Building Satisfying Shooting Mechanics in Unity: A Technical Breakdown Using a Piñata-Style Shooter
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shootergame
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unity3d
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gamedev
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mobile
1
reaction
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8 min read
The respawn button that worked for the wrong reason
Alvaro Sebastian Zweig
Alvaro Sebastian Zweig
Alvaro Sebastian Zweig
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Sep 7
The respawn button that worked for the wrong reason
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gamedev
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roblox
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lua
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beginners
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3 min read
BVH for Collision Detection: From AABB to Optimal Hierarchies
Mayank Bairagi
Mayank Bairagi
Mayank Bairagi
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Sep 7
BVH for Collision Detection: From AABB to Optimal Hierarchies
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cpp
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gamedev
#
graphics
1
reaction
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11 min read
From Prompt to WeChat Dev Build in One Day: Tests and Evidence Boundaries
Leo Liu
Leo Liu
Leo Liu
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Sep 7
From Prompt to WeChat Dev Build in One Day: Tests and Evidence Boundaries
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ai
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gamedev
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testing
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productivity
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3 min read
What I learned building a 3D reading game my 6-year-old actually finishes
Gregory
Gregory
Gregory
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Sep 7
What I learned building a 3D reading game my 6-year-old actually finishes
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frontend
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gamedev
#
learning
#
programming
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2 min read
AI Generated pixel art needs a build system, not better prompts
Fabio Nonato
Fabio Nonato
Fabio Nonato
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Sep 7
AI Generated pixel art needs a build system, not better prompts
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showdev
#
godot
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gamedev
#
ai
3
reactions
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5
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4 min read
Hello from Dian Dian: Setting Up a Tiny Dev Log
Dian Dian
Dian Dian
Dian Dian
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Sep 7
Hello from Dian Dian: Setting Up a Tiny Dev Log
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webdev
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gamedev
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beginners
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1 min read
I am building coming crazy
Harsha Nandi
Harsha Nandi
Harsha Nandi
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Sep 7
I am building coming crazy
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ai
#
webdev
#
gamedev
#
learning
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1
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2 min read
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