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Making Accurate N64 RDP Rendering Fast on Modern CPUs
PixelMechanic0
PixelMechanic0
PixelMechanic0
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Sep 7
Making Accurate N64 RDP Rendering Fast on Modern CPUs
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opensource
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emulation
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graphics
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rendering
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4 min read
BVH for Collision Detection: From AABB to Optimal Hierarchies
Mayank Bairagi
Mayank Bairagi
Mayank Bairagi
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Sep 7
BVH for Collision Detection: From AABB to Optimal Hierarchies
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cpp
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gamedev
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graphics
1
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11 min read
I built a small C++ game engine so an AI IDE could touch the whole thing
Ishan Shrestha
Ishan Shrestha
Ishan Shrestha
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Sep 3
I built a small C++ game engine so an AI IDE could touch the whole thing
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opensource
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gamedev
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graphics
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cpp
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3 min read
A scan is never perfectly square
Yan Wang
Yan Wang
Yan Wang
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Sep 13
A scan is never perfectly square
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javascript
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webdev
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canvas
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graphics
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6 min read
The jitter wasn't in the interpolation. It was in the schedule.
Renga
Renga
Renga
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Aug 22
The jitter wasn't in the interpolation. It was in the schedule.
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animation
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graphics
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ux
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javascript
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3 min read
Unity Mipmaps Beyond Smaller Textures: Temporal Stability, Streaming, and Semantic Mips
GameDevToolLab
GameDevToolLab
GameDevToolLab
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Aug 19
Unity Mipmaps Beyond Smaller Textures: Temporal Stability, Streaming, and Semantic Mips
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unity3d
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gamedev
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graphics
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shaders
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12 min read
Converting SVG strokes to fills in the browser: the geometry problem nobody warns you about
Oleksii
Oleksii
Oleksii
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Aug 8
Converting SVG strokes to fills in the browser: the geometry problem nobody warns you about
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webdev
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svg
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graphics
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javascript
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6 min read
filter: invert(1) is not dark mode, and a PDF page is not a picture
yyj-dev
yyj-dev
yyj-dev
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Sep 2
filter: invert(1) is not dark mode, and a PDF page is not a picture
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javascript
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webdev
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pdf
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graphics
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6 min read
Filling a region by writing four bytes: region-id PNGs and an SkSL lookup shader
TBDS
TBDS
TBDS
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Aug 9
Filling a region by writing four bytes: region-id PNGs and an SkSL lookup shader
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graphics
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reactnative
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shaders
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performance
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6 min read
Chalk that looks like chalk: depositing particles instead of stroking paths
TBDS
TBDS
TBDS
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Aug 9
Chalk that looks like chalk: depositing particles instead of stroking paths
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metal
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ios
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graphics
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rendering
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7 min read
The Great Ubuntu Blackout: My 3-Hour Journey to Fix the Darkness
Arunabh Gupta
Arunabh Gupta
Arunabh Gupta
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Jul 30
The Great Ubuntu Blackout: My 3-Hour Journey to Fix the Darkness
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ubuntu
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linux
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nvidia
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graphics
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2
 comments
8 min read
How Linux 7.3 Handles VRAM Starvation Without Slowing Down
Muhammad Adil
Muhammad Adil
Muhammad Adil
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Aug 18
How Linux 7.3 Handles VRAM Starvation Without Slowing Down
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linux
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graphics
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performance
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kernel
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3 min read
Zero bytes of geometry: a metal lattice sphere-traced in a 14.9 KB page
Artur Smirnov
Artur Smirnov
Artur Smirnov
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Aug 7
Zero bytes of geometry: a metal lattice sphere-traced in a 14.9 KB page
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showdev
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graphics
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javascript
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webgl
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5 min read
Twelve retro photo effects in one WebGL fragment shader (and why the photo never leaves the browser)
hb lai
hb lai
hb lai
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Aug 4
Twelve retro photo effects in one WebGL fragment shader (and why the photo never leaves the browser)
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webgl
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javascript
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graphics
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webdev
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6 min read
Developing a 3D Raycasting Engine from Scratch: Vector Math and Rendering
Ebendttl
Ebendttl
Ebendttl
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Jun 25
Developing a 3D Raycasting Engine from Scratch: Vector Math and Rendering
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computerscience
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graphics
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typescript
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webdev
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4 min read
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