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Part 3: GEM Mechanism and Object Lifecycle

Part 3: GEM Mechanism and Object Lifecycle

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5 min read
Part 6: Hardware Engines & Contexts

Part 6: Hardware Engines & Contexts

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3 min read
Part 4: Breaking Boundaries: TTM and Discrete GPU Memory Management

Part 4: Breaking Boundaries: TTM and Discrete GPU Memory Management

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3 min read
Real-time relighting of Gaussian Splatting reflections on iPhone (Metal)

Real-time relighting of Gaussian Splatting reflections on iPhone (Metal)

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9 min read
Software Rendering Pipeline with Backface Culling

Software Rendering Pipeline with Backface Culling

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4 min read
Blog2Video - The story behind it and the journey so far!

Blog2Video - The story behind it and the journey so far!

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3 min read
Learning DirectX 12 - Part 2 Initialization Theory

Learning DirectX 12 - Part 2 Initialization Theory

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9 min read
Procedurally generating marble dice textures with simplex noise

Procedurally generating marble dice textures with simplex noise

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5 min read
10 Common Unity Rendering Issues (And How to Fix Them Like a Pro)

10 Common Unity Rendering Issues (And How to Fix Them Like a Pro)

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4 min read
I Put the Same Mandelbrot Kernel on the CPU and the GPU — and Watched float32 Crack

I Put the Same Mandelbrot Kernel on the CPU and the GPU — and Watched float32 Crack

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6 min read
Exploring Metal 4 Placement Sparse Buffers: Granularity Limits in 3D Textures

Exploring Metal 4 Placement Sparse Buffers: Granularity Limits in 3D Textures

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3 min read
Make a Mini Micro Kaleidoscope

Make a Mini Micro Kaleidoscope

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5 min read
A WebGL 3D Cube From First Principles — Handwritten 4x4 Matrices and Visible Shaders

A WebGL 3D Cube From First Principles — Handwritten 4x4 Matrices and Visible Shaders

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3 min read
Implementing Ken Perlin's 1983 Noise Algorithm, With Terrain and Marble Presets

Implementing Ken Perlin's 1983 Noise Algorithm, With Terrain and Marble Presets

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3 min read
A Pixel Art Editor With Bresenham Lines, Flood Fill, and Immutable Grid State

A Pixel Art Editor With Bresenham Lines, Flood Fill, and Immutable Grid State

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3 min read
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