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Twelve retro photo effects in one WebGL fragment shader (and why the photo never leaves the browser)

Twelve retro photo effects in one WebGL fragment shader (and why the photo never leaves the browser)

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6 min read
The Great Ubuntu Blackout: My 3-Hour Journey to Fix the Darkness

The Great Ubuntu Blackout: My 3-Hour Journey to Fix the Darkness

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8 min read
Developing a 3D Raycasting Engine from Scratch: Vector Math and Rendering

Developing a 3D Raycasting Engine from Scratch: Vector Math and Rendering

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4 min read
Overhauling a CAD Engine: Rebuilding Multileader Text Layout & Editor Mechanics

Overhauling a CAD Engine: Rebuilding Multileader Text Layout & Editor Mechanics

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3 min read
Putting your live windows on an infinite canvas: the "park & swap" trick (C++ / WGC / D3D11)

Putting your live windows on an infinite canvas: the "park & swap" trick (C++ / WGC / D3D11)

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2 min read
Real-time relighting of Gaussian Splatting reflections on iPhone (Metal)

Real-time relighting of Gaussian Splatting reflections on iPhone (Metal)

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9 min read
Software Rendering Pipeline with Backface Culling

Software Rendering Pipeline with Backface Culling

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4 min read
Blog2Video - The story behind it and the journey so far!

Blog2Video - The story behind it and the journey so far!

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3 min read
V.E.L.O.C.I.T.Y.-OS: The Synaptic Canvas GUI & V-NCE GPU (Part 10)

Force-directed layout using LLM token embeddings

V.E.L.O.C.I.T.Y.-OS: The Synaptic Canvas GUI & V-NCE GPU (Part 10)

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5 min read
Learning DirectX 12 - Part 2 Initialization Theory

Learning DirectX 12 - Part 2 Initialization Theory

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9 min read
Procedurally generating marble dice textures with simplex noise

Procedurally generating marble dice textures with simplex noise

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5 min read
Part 3: GEM Mechanism and Object Lifecycle

Part 3: GEM Mechanism and Object Lifecycle

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5 min read
Part 6: Hardware Engines & Contexts

Part 6: Hardware Engines & Contexts

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3 min read
Part 4: Breaking Boundaries: TTM and Discrete GPU Memory Management

Part 4: Breaking Boundaries: TTM and Discrete GPU Memory Management

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3 min read
Rasterization Using Bresenham Algorithm and Scanline Algorithm

Rasterization Using Bresenham Algorithm and Scanline Algorithm

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3 min read
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