Have you ever wondered how to neatly categorize your exported variables in Godot? The answer lies in the export_category
keyword, a fantastic new feature introduced in Godot 4. It allows you to group your exported variables, maintaining organization and tidiness in your scripts.
YouTube
How to Use export_category:
It's remarkably simple. Just place @export_category("YourCategoryName")
before the @export
keyword. For instance, if you're working on a player script and want to create a category called "Movement," it's as easy as:
@export_category("Movement")
@export var speed = 10
@export var jump_height = 5
With this, you'll have a "Movement" category neatly displayed in your inspector, containing all related exported variables. To add more categories, simply place @export_category
above your desired exported variables.
@export_category("Player Info")
@export var name = "Bit Of Code"
Why Use export_category:
- Keep your projects organized, even with numerous exported variables.
- Enhance script readability and maintainability.
- Simplify tweaking and fine-tuning during development.
Conclusion:
I hope you found this tutorial helpful and discovered a new way to organize your Godot projects. If you did, please give it a like and if you prefer a video version watch the short to better understand export_category
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