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Ben Halpern
Ben Halpern Subscriber

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Pitch me on Go

Part of a new series! Feel welcome to dip in and weigh in on a past question.

Let's say I've never used Golang before. Can anyone give the run down of what the language does and why you prefer it? Feel free to touch on drawbacks as well.

Top comments (38)

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codewander profile image
codewander

Coming from scala, clojure, elixir viewpoint, the golang ecosystem is huge and many vendors provide bindings. From a python, node view, golang feels a little smaller.

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aceix profile image
the_aceix

Man, u've bee sleeping in dough; niche background

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wiseai profile image
Mahmoud Harmouch

In brief, GO is a blazingly fast, statically typed programming language that outperforms so many damn dynamically typed languages.

FYI: There is a go version of docker-compose called compose v2. Worth a try. You will never regret that.

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codewander profile image
codewander • Edited

Super fast pr reviews because there are very few choices to make. I don't love go, but that seems like it's strongest selling point relative to scala. It kind of reminds me of the goals of "basic English".

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cpustejovsky profile image
Charles Clinton Pustejovsky III • Edited

Most if not all languages can be used to be build distributed microservices. With it's focus on package oriented design and concurrency primitives, Go was actually made to build distributed systems. Given how much companies need to scale, it makes Go an excellent tool in their arsenal.

Go also has made the brave decision to remove powerful abstractions like inheritance, function overloading, etc. These may be nice, but they can often bite us in the ass later, and I don't think any developer is trustworthy enough to not to abuse them, especially when they're on a deadline and it's a Friday afternoon.

I think Go is amazing for problems dealing with I/O and where a long term solution is needed.

It may not be the best option for something where you need to be as memory efficient as possible.

Also, as much as I dislike NodeJS, I'd use it over Go for prototyping. An opinionated, statically typed language isn't great for throwing together a disposable prototype.

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peerreynders profile image
peerreynders
  • sorta functional but lacking

First time I've seen that as a euphemism for procedural.

Go FAQ: Why build concurrency on the ideas of CSP?:
"Experience with several earlier languages has shown that the CSP model fits well into a procedural language framework.".

It's a procedural language with a built in coordination model (for something functional you have go with something like Erlang or Elixir).

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iamschulz profile image
Daniel Schulz

Just look at the mascot.

 
peerreynders profile image
peerreynders

It is a very simple language

"It must be familiar, roughly C-like. Programmers working at Google are early in their careers and are most familiar with procedural languages, particularly from the C family. The need to get programmers productive quickly in a new language means that the language cannot be too radical."

Go at Google: Language Design in the Service of Software Engineering

In Rich Hickey's terms it tends more towards easy (familiar) rather than simple.

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highcenburg profile image
Vicente G. Reyes

What's the basis for learning Go in a day?

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wesen profile image
Manuel Odendahl

I like pointing people who already know programming to "Effective Go". If you have no experience with concurrency and threading, that will take some additional learning. Don't go in there just YOLOing channels and goroutines left and right.

My rules for goroutines:

  • know when, where and why a goroutine is created
  • for every goroutine, make sure it can properly be cancelled
  • for every goroutine, think and design how it would report errors
  • for every goroutine, know exactly when it finishes, and how its results are handled
  • use errgroup to start goroutines, and write actual goroutine bodies as Run(ctx *context.Context, args...) error
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wesen profile image
Manuel Odendahl • Edited

Pros:

  • get shit done
  • very readable
  • lots of nice libraries
  • all libraries that do async work are easily integratable
  • easy cross compilation + static binaries
  • opinionated toolchain
  • easy to integrate code generation
  • go mod + workspaces finally make it nice
  • faster than most things out there, good enough for serious embedded work

Cons:

  • kind of user hostile (terse tool output)
  • dependency management was a shitshow for a long time (kind of solved)
  • people gloss over the fact that you can easily make big big concurrency booboo if you don't know what you are doing
  • very verbose (github copilot helps a lot)
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dominikbraun profile image
DB • Edited

Go being learnable in a day is a huge misconception about the language. Basic syntax yes, but it takes months to figure out proper package- and project structures.

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codewander profile image
codewander

Why so long?

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dominikbraun profile image
DB

The language is very opinionated on how to implement things - for example, reading a file or running a web server. There's only one way to do this in Go.

But Go is very un-opionionated when it comes to your code layout and project structure: There is no "default structure", you can create packages as you want, you create files as you want, you can place multiple types and functions within a single file, you can define interfaces inside the package that uses the interface or inside the package that provides the concrete implementation of the interface...

It just takes a time to figure out how to properly structure the code. Go is very liberal in this concern and each project should use a structure that fits best.

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codewander profile image
codewander • Edited

Why is it unopinionated on how to organize types and functions within modules?

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dominikbraun profile image
DB

In other languages, say, Java, you'd create a file Order.java for your Order class. There's no such convention in Go. You can create a file called order.go containing an Order type, but other types, constants and functions may also be in that file. Go simply doesn't have any restrictions regarding the code structure, and that allows for the best-fitting solution for your use case on the one side but also many possibilities each with their own pros and cons on the other side.

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codewander profile image
codewander

Thanks.

I was more curious about why the leadership is opinionated about error handling, but isn't as opinionated about module conventions.

I understand that in both functional and procedure languages, there is a much larger degree of freedom in how you group together items inside of modules. I haven't done a lot of c programming, but I assume it has very well established patterns for organizing modules by now.

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