-
Dev/Tools/Tech
-
Unity
- Unity 2018.3.14 / 2017.4.26
- Unity 2019.2.0a13
- Community Component – Game breakdowns, visual effects, shaders, and falcons
- What’s new with UIElements in 2019.1
- Improved Unity Ad performance insights with Multi-dimensional Reporting
- Toon Shader with Unity 2018.3
- Free Unity Plugin Graphy 1.5.1 Released
- Unreal
- Amazon/Lumberyard
- Godot
- VR/AR
-
Microsoft
- Announcing Windows 10 Insider Preview Build 18885
- PIX 1904.23 – New Timing Capture preview and improved DXIL shader debugging
- Visual Studio 2019 version 16.1 Preview 2
- Improved C++ IntelliCode now Ships with Visual Studio 2019
- Visual Studio C++ Template IntelliSense Populates Based on Instantiations in Your Code
- Clang/LLVM Support in Visual Studio
- Visual Studio CMake Support – Clang/LLVM, CMake 3.14, Vcpkg, and Performance Improvements
-
Other
- Video: Building God of War's Atreus to fit with both gameplay and narrative
- The Indie Guide To Marketing
- Unboxing BOXBOY! - A Character Controller Cover
- Snapchat is launching an SDK to let devs use Bitmoji avatars in their own games
- NVIDIA Nsight Systems Adds Vulkan Support
- GLFW 3.3 Released
- Ray Tracing Gems Free on Google Play
-
Unity
-
Industry News
- Microsoft-related
- VR/AR
-
Other
- China introduces new game approval process, limiting total approvals per year
- South Korean FTC examining consumer regulations surrounding in-game purchases
- Over half of PUBG Corp's 2018 revenue came from Asia
- Apex Legends is on the decline with streamers after a record-setting month
- PUBG Corp sees $920 million in 2018 revenue
- NPD: Nintendo Switch continues strong sales in quarter of hardware declines
- World War Z sells 1m copies in first week
- Google coy with new Stadia details, pushes the promise of discoverability
- Here's why the Epic Games Store takes a 12 percent revenue cut from devs
- Supply chain hackers are using video game development software to distribute malware
- Nintendo Switch had 23 million-selling games in the last fiscal year
- Rising PS4 game sales drive Sony to $78.1bn full-year revenues
- Games/Retro/Misc/Stuff I Think is Interesting
For further actions, you may consider blocking this person and/or reporting abuse
Top comments (0)