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Dev/Tools/Tech
- Unity
- Unity 2019.2.8 / 2018.4.10
- Unity 2019.3.0b6
- Unity Roadmap @ Unite Copenhagen 2019
- Speed up mobile iteration with the new Device Simulator
- Labs Spotlight: Project MARS
- Unlocking Unity Animator’s interruption full power
- 3 Ways Unity Addressables Will Save Your Game
- Unity Immediate and the Art of Automating Playtests - General and Gameplay Programming
- Unreal
- Featured Free Marketplace Content - October 2019
- Real-time ray tracing in Unreal Engine - Part 2: architectural visualization
- Amazon/Lumberyard
- Creating a Battle Royale Game Using Unity and Amazon GameLift
- CryEngine
- CRYENGINE 5.6.2 hotfix available now
- Bite-size Ragdoll Component Tutorial
- Godot
- Basic cryptography, SSL improvements
- Dev snapshot: Godot 3.2 alpha 1
- Xenko
- September 2019
- VR/AR
- Increasing Fidelity with Constellation-Tracked Controllers
- OC6 Keynote: Developer Features and Tools
- Day 1 at OC6: Technology Highlights
- Day 2 at OC6: Session and Show Floor Highlights
- The Latest Social Features for Developers: Deep Linking, Destinations, Spatial VoIP and more
- Game Design User Experience Best Practices // Ultimate Guide - UX for Games
- Stadia
- Stream Connect Comes to Tom Clancy's Ghost Recon Breakpoint
- Microsoft
- Announcing Windows 10 Insider Preview Build 18995
- Announcing Windows 10 Insider Preview Build 18362.10022 (19H2)
- Windows 10 SDK Preview Build 18990 available now!
- Windows 10 WinRT API Packs released
- PIX 1909.23 - New timing capture features, performance improvements and bug fixes
- .NET Core Support and More in Visual Studio 2019 version 16.3 - Update Now!
- Visual Studio 2019 for Mac version 8.3
- Tracepoints: Debug with less clutter
- Visual Studio for Mac: Top Features of the New Editor
- C++20's Conditionally Explicit Constructors
- Simon's Tech Blog: DXR AO
- Other
- Game Networking Demystified, Part V: Client Prediction
- Getting goosey with Debussy: Creating an adaptive score for Untitled Goose Game
- SPLATTERTILES: How to tile your game without all that FUSS!
- Engaging Level Design for Combat - Pt 2
- Snapdragon Profiler 2019.3 Available
- NVIDIA Announces Nsight Systems 2019.5
- Free HLSL Shader Tutorial Videos
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Industry News
- Microsoft-related
- Microsoft launches Project xCloud public test next month
- VR/AR
- Oculus adding hand-tracking to Quest
- 20% of the Oculus Store's $100 million lifetime sales were Quest titles
- Apple AR Headset FOV, Codename, and Stereoscopic Mode Found in iOS
- Oculus Quest Will Soon be Able to Play All Rift Games via PC Tether
- Pimax to Start Shipping "8K" X & "8K" Plus This Year, Ruggedization Available on All Models
- Other
- The Legend of Zelda: Link's Awakening topples Borderlands 3 in UK Charts
- New releases, led by Borderlands 3, shake up EMEAA charts
- Epic paid 505 Games parent over $10m for Control PC exclusivity
- Google announces Play Pass subscription service
- Yacht Club Games bids farewell to Shovel Knight
- Switch Lite shifts 160,000 units during first week in Japan
- Naughty Dog drops online mode from The Last of Us Part II to focus on single-player
- Mario Kart Tour downloaded over 10m times globally in its first day
- Link awakens at the top of the EMEAA charts this week
- FIFA 20 and Xbox One dominate UK charts
- Switch Lite added to Joy-Con drift class action lawsuit
- Cuphead hits 5m sales in two years
- Shawn Layden departs Sony Interactive Entertainment
- Sony lowers price of PS Now streaming service and adds 'marquee' titles
- Fortnite US July revenues down 52% year-over-year
- On average, it costs $35.42 to get a mobile gamer to make first in-app purchase
- Discord confirms layoffs
- Sony indicates PlayStation cross-play has now left beta
- WGA removes video game writing category from 2020 awards
- Unity acquires ChilliConnect
- Call of Duty: Mobile surpasses 35m downloads in just three days
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Games/Retro/Misc/Stuff I Think is Interesting
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