Coffee with Butterscotch: A Gamedev Comedy Podcast
[Ep300] Autoaudiodocumentary
Hello, Shenanites! In our 300th episode, we discuss swimming in quarters, the imaginary track, and the target audience problem. Just because something is visible doesn’t mean it’s good or right. Just because something is invisible doesn’t mean it’s bad or wrong. As it turns out, everything is a design problem, and there’s always more nuance to figure out. Questions answered (abbreviated): - Gooigi: What was your favorite game to work on? - Gearwip Toppybeep: Is there a game concept that interests you that could not be done in GameMaker? Do you ever see the studio's needs outgrowing its capabilities? To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to http://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to http://moneygrab.bscotch.net.