Coffee with Butterscotch: A Gamedev Comedy Podcast
[Ep369] Audience Capture
This week, we talk about meeting your adventure quota, experienced goods, and cinematic feels. When you’re making a sequel, there are a lot of expectations to manage. While you need the excitement, concern can absolutely kill, so there’s a delicate balance to strike. How do you make something that’s the same but completely different at the same time?
00:00 Intro
00:45 Thanks to our supporters!
02:46 Seth’s dermatology adventure
Questions answered (abbreviated):
- 13:03 Billy Dreamshake: How might a studio cope with the expectations that come along with incessant hype? Why might a studio announce a game and go silent for a long time?
- 26:36 Kevin: Will any of your titles reach trilogy status, or do you guys follow the Valve house rules of sequels?
- 44:42 ICBusch: What is your favorite programming term that is quite offside?
To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.