Coffee with Butterscotch: A Gamedev Comedy Podcast
[Ep379] Punched by the Rain
In this episode, we discuss Thor’s Bifrost, gravity indifferent walls, and designed experiences. How do you construct a unique player experience and actually deliver that intended experience using the tools you have? Do you create a procedurally generated world or intervene and do it yourself? Well, that depends on the scale of the game and what kinds of story moments you want the player to have!
00:00 Intro
08:56 Thanks to our supporters! (https://moneygrab.bscotch.net)
Questions answered (abbreviated):
- 18:52 Zivix: Can you hoard ceilings? If you remove a ceiling from a home, is it still a ceiling?
- 26:06 TimConceivable: do you like cheese? what is your favorite kind?
- 34:56 Beekie Boppaboop: how did you come to the conclusion that handcrafting the world is the way to go?
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