Coffee with Butterscotch: A Gamedev Comedy Podcast
[Ep386] Tame the (S)assholes
This week, we talk about being your own Petri dish, the explore/exploit model, and lunch debt. Institutions ossify over time and end up more interested in preserving their own existence than fulfilling their original purpose. Similarly, if you don’t design for human interaction right from the beginning, it’ll be much harder to change that community culture later on. The result is a lot of wasted human potential, and NOBODY’S GOT TIME FOR THAT.
00:00 Intro
01:58 Thanks to our supporters! (https://moneygrab.bscotch.net)
03:15 Seth’s India game plan
07:40 Immortality
15:35 The explore/exploit model
Questions answered (abbreviated):
- 23:40 QuantumAnomaly: You've talked in the past about wanting to support player-driven content in the original Crashlands and how player-driven content can help grow a community. Are you thinking of supporting modding while making Crashlands 2?
Other things mentioned:
- Slay the Spire Levelhead mod (https://bit.ly/StS-Levelhead-mod)
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