Coffee with Butterscotch: A Gamedev Comedy Podcast
[Ep400] Hand in Hand
This week, we talk about happy news, early access, and collaboration. Tools make it possible to design and implement stuff directly without any other input. This might save you time, but you lose the chance to collaborate. As always, it’s about where to leverage the tools you have. Threading that needle requires communication.
00:22 Intro
01:31 Thanks to our supporters! (https://moneygrab.bscotch.net)
06:32 SOME NEWS
Questions answered (abbreviated):
- 25:24 Fraser: After the success, you saw with Levelhead's early access, will you try it again for Crashlands 2?
- 42:26 challosis: Do you ever change the gameplay of an enemy or item after being inspired by Sam's final artwork?
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