Coffee with Butterscotch: A Gamedev Comedy Podcast
[Ep425] Readability Rules
This week, we talk book recommendations, sharpening your skills, and code readability. When naming variables, you might need to use more words to increase clarity and enhance understanding, even though unusually long variable names will feel weird at first. When you’ve got a complex design pattern, straightforwardness will often guide you to the solution.
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- Trailer: https://youtu.be/yR_Opccn1n4
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Time Stamps
- 00:37 Intro
- 01:04 Thanks to our supporters! (https://moneygrab.bscotch.net)
- 01:59 Highest voted question by yung_pattawan: Did you guys read Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin?
- 04:52 QuaavaGittalamp: Can you recommend any specific art classes or books that helped you move forward?
- 21:34 NargatruckeeDippatub: Is this worth worrying about?
Things Mentioned:
- Book: Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin
- Book: Gesture Drawing for Animation by Walt Stanchfield
- Youtube: Videos by Ethan Becker (https://youtube.com/@EthanBecker70)
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