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Dylan Dumont

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Exactly-Once Delivery Is a Lie: How Systems Approximate It Anyway

Exactly-Once Delivery Is a Lie: How Systems Approximate It Anyway

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3 min read
Serde Deep Dive: Custom Serialization for Wire Protocols

Serde Deep Dive: Custom Serialization for Wire Protocols

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3 min read
Cooperative Cancellation: Propagating Shutdown Signals Through Async Trees

Cooperative Cancellation: Propagating Shutdown Signals Through Async Trees

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3 min read
Rate Limiting Deep Dive: Token Bucket vs Leaky Bucket vs Sliding Window

Rate Limiting Deep Dive: Token Bucket vs Leaky Bucket vs Sliding Window

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5 min read
Two-Phase Commit Demystified: When Distributed Transactions Are Unavoidable

Two-Phase Commit Demystified: When Distributed Transactions Are Unavoidable

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3 min read
Database Connection Pooling: What Every Backend Developer Should Know

Database Connection Pooling: What Every Backend Developer Should Know

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3 min read
Building a TCP Server in Rust With tokio: From Accept Loop to Graceful Shutdown

Building a TCP Server in Rust With tokio: From Accept Loop to Graceful Shutdown

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3 min read
Stream Processing vs Batch Processing: When to Use Each

Stream Processing vs Batch Processing: When to Use Each

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3 min read
Timeout Propagation: Why Your Deadlines Need to Flow Through the Entire Call Chain

Timeout Propagation: Why Your Deadlines Need to Flow Through the Entire Call Chain

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3 min read
Health Checks That Actually Work: Liveness vs Readiness vs Startup Probes

Health Checks That Actually Work: Liveness vs Readiness vs Startup Probes

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4 min read
Actor Model in Rust: Building Concurrent Systems With tokio and Channels

Actor Model in Rust: Building Concurrent Systems With tokio and Channels

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3 min read
Structured Logging: Why log!() Is Killing Your On-Call Experience

Structured Logging: Why log!() Is Killing Your On-Call Experience

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3 min read
Backpressure: The Missing Piece in Every Async Pipeline

Backpressure: The Missing Piece in Every Async Pipeline

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3 min read
Distributed Tracing From Scratch: Propagating Trace Context Across Services

Distributed Tracing From Scratch: Propagating Trace Context Across Services

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4 min read
CQRS in Practice: Separating Reads and Writes Without the Hype

CQRS in Practice: Separating Reads and Writes Without the Hype

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4 min read
Building a Bulkhead Pattern in Rust: Isolating Failures with Thread Pools

Building a Bulkhead Pattern in Rust: Isolating Failures with Thread Pools

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3 min read
Building a Circuit Breaker in Rust: From Zero to Production

Building a Circuit Breaker in Rust: From Zero to Production

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7 min read
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