Problem Day 5: If You Give A Seed A Fertilizer
Here the day 5 problem statement: https://adventofcode.com/2023/day/5
Solution Part 1
pub fn part_one(input: &str) -> Option<i64> {
let sections = input.split("\n\n").collect::<Vec<_>>();
let seeds = sections[0].split(": ").collect::<Vec<_>>()[1]
.split(' ')
.collect::<Vec<_>>();
let mut maps: Vec<Vec<Vec<i64>>> = Vec::new();
for section in sections.iter().skip(1) {
let mut map: Vec<Vec<i64>> = Vec::new();
for line in section.lines().skip(1) {
map.push(line.split(' ').map(|x| x.parse::<i64>().unwrap()).collect());
}
maps.push(map);
}
let mut lowest_location: i64 = 0;
let mut first = true;
for seed in seeds {
let mut src = seed.parse::<i64>().unwrap();
for map in maps.iter() {
for row in map {
if src >= row[1] && src <= row[1] + row[2] {
src = row[0] + (src - row[1]);
break;
}
}
}
if first {
lowest_location = src;
first = false;
}
if src < lowest_location {
lowest_location = src;
}
}
Some(lowest_location as i64)
}
Solution Part 2
pub fn part_two(input: &str) -> Option<i64> {
let sections = input.split("\n\n").collect::<Vec<_>>();
let mut seed_ranges = sections[0].split(": ").collect::<Vec<_>>()[1]
.split(' ')
.map(|s| s.parse::<i64>().unwrap())
.collect::<Vec<_>>()
.chunks(2)
.map(|chunk| (chunk[0], chunk[0] + chunk[1]))
.collect::<Vec<_>>();
let mut maps: Vec<Vec<Vec<i64>>> = Vec::new();
for section in sections.iter().skip(1) {
let mut map: Vec<Vec<i64>> = Vec::new();
for line in section.lines().skip(1) {
map.push(line.split(' ').map(|x| x.parse::<i64>().unwrap()).collect());
}
maps.push(map);
}
for map in maps {
let mut ranges: Vec<(i64, i64)> = Vec::new();
while !seed_ranges.is_empty() {
let mut overlap = false;
let seed = seed_ranges.pop().unwrap();
for row in map.iter() {
let overlap_start = cmp::max(seed.0, row[1]);
let overlap_end = cmp::min(seed.1, row[1] + row[2]);
if overlap_start < overlap_end {
ranges.push((
overlap_start - row[1] + row[0],
overlap_end - row[1] + row[0],
));
if overlap_start > seed.0 {
seed_ranges.push((seed.0, overlap_start));
}
if seed.1 > overlap_end {
seed_ranges.push((overlap_end, seed.1));
}
overlap = true;
break;
}
}
if !overlap {
ranges.push(seed);
}
}
seed_ranges = ranges;
}
let lowest_location: i64 = seed_ranges.iter().map(|x: &(i64, i64)| x.0).min().unwrap();
Some(lowest_location)
}
Here the repository with all puzzle solutions.
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