In this part, I will prepare the project based on the kit's demo, by duplicates init scene which is the scene which has a game instance which will initializing game data when game starting, home scene which will be loaded after game instance initialized it's a scene for start game menu, character management, option and so on (Up to you) and then create new game database but still uses demo's in-game objects and UIs.
Folders preparation
Let's start from create folders
You can create folders in for an assets by right click in Project
tab, then select menu Create -> Folder
I've create following folders:
Assets/Leveling
Assets/Leveling/GameData
Assets/Leveling/GameData/Items
Assets/Leveling/GameData/MonsterCharacters
Assets/Leveling/GameData/PlayerCharacters
Assets/Leveling/GameData/Maps
Assets/Leveling/Scenes
Assets/Leveling/Scenes/Maps
I've defined the project name to Leveling
so I create Leveling
folder which will have content for this project, project folder structure may changes later.
Game database, NPC database, Warp portal database and gameplay rule preparation
Then I will create new game database, NPC database, warp portal database and gameplay rule for this project by
- Right click
Assets/Leveling/GameData
folder, then select menuCreate -> Create GameDatabase -> Game Database
(I've set it name toLevelingGameDb
) - Right click
Assets/Leveling/GameData
folder, then select menuCreate -> Create GameDatabase -> Npc Database
(I've set it name toLevelingNpcDb
) - Right click
Assets/Leveling/GameData
folder, then select menuCreate -> Create GameDatabase -> Warp Portal Database
(I've set it name toLevelingWarpPortalDb
) - Right click
Assets/Leveling/GameData
folder, then select menuCreate -> Create GameplayRule -> Default Gameplay Rule
(I've set it name toLevelingGameplayRule
)
Init scene and home scene preparation
After that I will duplicate scenes from the demo, so when I made changes to my project it won't affect the demo.
Open folder Assets/UnityMultiplayerARPG/Demo/Scenes/
select 00Init
and 01Home
then press CRTL + D
keys to duplicate (For Mac users, may use CMD + D
keys)
Then move it to Assets/Leveling/Scenes
folder by drag it and drop it, and rename it (In this post, I will set name to 00_Leveling_Init
and 01_Leveling_Home
After that open 00_Leveling_Init
scene to set created databases , gameplay rule and duplicated home scene to game instance
Save the scene, then add duplicated scenes to Scenes In Build
by open the dialog from menu File -> Build Settings...
Then drag duplicated scenes: 00_Leveling_Init
and 01_Leveling_Home
into Scenes In Build
section
Now you can start game from 00_Leveling_Init
scene so you have to open 00_Leveling_Init
before press play. When press play it will load 01_Leveling_Home
scene but still can't create character yet because it doesn't has any character to create yet.
In next part, I will tell you how to create new map and character.
Top comments (1)
thx! this has been very helpful.