Table Of Contents
1. Introduction
2. Examples and Methods
3. Conclusion
Alright, another new post! I need to get back to writing since I missed one month of posting. I had to attend to some urgent family matters so I had to miss that period of time.
Introduction
For this post, we will be completing this Jest testing series with the following content:
- How to test for conditional conditions (such as the game win or draw scenario) that renders specific content/elements.
- How do we test the winning combination of the game
Examples and Methods
To test conditional renders, what we will focus on rendering specific messages in this snippet of code taken from the Board component code in the previous post (part 2/3):
{winner ? (
<h2 data-testid="winnerMessage">
{winner === "Draw"
? "Round Draw. Restart Round."
: `Player ${winner} is the Winner!`}
</h2>
) : (
""
)}
testing for conditional renders and attributes
As shown above, this is a ternary operator nested in another ternary operator. There is a winner
state which holds a string that has 4 outcomes: X
or O
or Draw
or ""
. If it is empty, the game will continue. If the Winner is X
or Y
, a winner message as shown above will be rendered. If it is a draw
, it will render the draw message.
To test if different rendered messages, we will use simulate different move sets. Refer below for the testing logic:
test("Winner message for player X should appear when winner is decided and button disabled", () => {
const { getByTestId } = render(<Board />);
const moveArr = [0, 5, 1, 6, 2];
for (let index of moveArr) {
const button = getByTestId(`squareButton${index}`);
fireEvent.click(button);
}
const playerTurnMsg = getByTestId("winnerMessage");
expect(playerTurnMsg).toHaveTextContent("Player X is the Winner!");
expect(getByTestId(`squareButton3`)).toHaveAttribute("disabled");
});
The first line of code is the test description. We are looking to generate a winner message for X
and when a winner is decided, all buttons from all squares shall be disabled until the reset button is clicked. The move set we mentioned above is as shown: const moveArr = [0, 5, 1, 6, 2];
The number are the array indexes and we use a for
loop and a fireEvent.click
to simulate the test moves. In the backend, the game board should look something like this:
This move set will allow player X to win and we will use getByTestId
to get the ID of the JSX element that displays the winner message and use toHaveTextContent
matcher to confirm if the winner message is generated.
Right after that test, we will use the toHaveAttribute
matcher and get the ID of any unclicked buttons to test if the buttons are indeed disabled
after a winner is selected.
testing winning combinations
To test winning and drawing combinations, a new test file was created called Winner.test.ts
. The combinations are as shown:
export const drawCombi = [
["X", "O", "X", "X", "O", "O", "O", "X", "X"],
["X", "O", "X", "O", "O", "X", "X", "X", "O"],
["X", "O", "X", "X", "O", "X", "O", "X", "O"],
["O", "X", "O", "X", "O", "X", "X", "O", "X"],
["X", "O", "O", "O", "X", "X", "X", "X", "O"],
["X", "X", "O", "O", "X", "X", "X", "O", "O"],
["X", "X", "O", "O", "O", "X", "X", "O", "X"],
["O", "X", "X", "X", "O", "O", "X", "O", "X"],
["X", "X", "O", "O", "O", "X", "X", "X", "O"],
["O", "X", "X", "X", "O", "O", "O", "X", "X"],
["X", "O", "X", "O", "X", "X", "O", "X", "O"],
["O", "X", "O", "O", "X", "X", "X", "O", "X"],
];
export const winCombi = [
["X", "X", "X", "", "", "", "", "", ""],
["", "", "", "X", "X", "X", "", "", ""],
["", "", "", "", "", "", "X", "X", "X"],
["X", "", "", "X", "", "", "X", "", ""],
["", "X", "", "", "X", "", "", "X", ""],
["", "", "X", "", "", "X", "", "", "X"],
["X", "", "", "", "X", "", "", "", "X"],
["", "", "X", "", "X", "", "X", "", ""],
];
To decide if there is a winner, a function called decideIfThereIsWinner
was created as follows:
export const winIndexCombi = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
export function decideIfThereIsWinner(arr: String[], select: String) {
const playerArr: Number[] = [];
arr.map((a: String, c: Number) => (a === select ? playerArr.push(c) : ""));
const filteredCombi = winIndexCombi.filter(
(comb) => comb.filter((steps) => playerArr.includes(steps)).length >= 3,
);
const result = filteredCombi.flat(1).length >= 3;
return result;
}
The function will take all the possible winning index combination and map the array through with a nested filter method. If the newly filter array filteredCombi
has a length of 3 or more, it will return a result
variable with a true
boolean. With all the move pieces set, we will set up our test logic as shown below:
afterEach(cleanup);
describe(Board, () => {
for (let combi of winCombi) {
test("Winning Combination for both X and O", () => {
const arr = combi;
const result = decideIfThereIsWinner(arr, "X");
expect(result).toBeTruthy();
});
}
for (let combi of drawCombi) {
test("Draw Combination check X", () => {
const arr = combi;
const result = decideIfThereIsWinner(arr, "X");
expect(result).toBeFalsy();
});
}
for (let combi of drawCombi) {
test("Draw Combination check O", () => {
const arr = combi;
const result = decideIfThereIsWinner(arr, "O");
expect(result).toBeFalsy();
});
}
});
To test the winning combi, since there are only 8 combinations to win, we will expect all 8 scenarios to be return a true
boolean from decideIfThereIsWinner
function regardless it is X
or O
player. We can use toBeTruthy()
to confirm it returns a true
boolean for each case. However for the draw combination, since X
always starts first, we need to check both X
and O
draw combinations and we can use the toBeFalsy()
matcher for all cases to confirm the case returns a false
boolean
And that's it! That's all the test I can come up with. I hope this series provide a little insight on how to start testing your application. This is just the tip of the ice-berg. If you want to learn more, the official documents can be found in https://jestjs.io/. Thank you and until next time!
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