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Moonlight Game Devs

Lessons From Experimenting In A Mature Genre

Greg Kurek is creative director at Mass Creation, an indie games studio that is known for its mobile games. They took the dive into premium Steam and Console titles with Shing!, an arcade Beat 'Em Up. The developers took a big risk in mixing up the familiar control scheme for old school players. I wanted to find out if it paid off and what some of the lessons were from this! Hope you guys find it interesting. Get Shing! on Steam: https://store.steampowered.com/app/1103730/Shing/ Follow Mass Creation - Twitter: https://twitter.com/mass_creation- Facebook: https://www.facebook.com/shingthegame- YouTube: https://www.youtube.com/user/MassCreationGames- Website: https://mass-creation.com/ Follow Moonlight Game Devs: - Website: https://moonlightgamedevs.com/ - Twitter: https://twitter.com/devs_moonlight - Discord: https://discord.gg/rfcYJJB - Reddit: https://www.reddit.com/r/MoonlightGameDevs - Facebook: https://www.facebook.com/Moonlight-Game-Devs-117297853384521 - YouTube: https://www.youtube.com/channel/UCrGAw9i5HoaByeiQAV5FaLA - Instagram: https://www.instagram.com/moonlightgamedev/

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