DEV Community

Cover image for Rust and the JVM
Nicolas Fränkel
Nicolas Fränkel

Posted on • Originally published at blog.frankel.ch

Rust and the JVM

So far, we have learned the basics of Rust syntax, developed a custom Kubernetes controller, and integrated with the front-end with Wasm.

I've been using the JVM for two decades now, mainly in Java. The JVM is a fantastic piece of technology. IMHO, its most significant benefit is its ability to adapt the native code to the current workload; if the workload changes and the native code is not optimal, it will recompile the bytecode accordingly.

On the other side, the JVM automatically releases objects from memory when they are not needed anymore. This process is known as Garbage Collection. In languages with no GC, developers have to take care of releasing objects. With legacy languages and within big codebases, releasing was not applied consistently, and bugs found their way in production.

While GC algorithms have improved over time, GC itself is still a big complex machine. Fine-tuning GC is complex and depends heavily on the context. What worked yesterday might not work today. All in all, configuring the JVM for the best handling of GC in your context is like magic.

As the ecosystem around the JVM is well developed, it makes sense to develop applications using the JVM and delegate the parts that require predictability to Rust.

Existing alternatives for JVM-Rust integration

During the research for this post, I found quite a couple of approaches for JVM-Rust integration:

  • Asmble:

    Asmble is a compiler that compiles WebAssembly code to JVM bytecode. It also contains an interpreter and utilities for working with WASM code from the command line and from JVM languages.

    -- https://github.com/cretz/asmble

    Asmble is released under the MIT License but is not actively maintained (the last commit is from 2 years ago).

  • GraalVM:

    GraalVM is a high-performance JDK distribution designed to accelerate the execution of applications written in Java and other JVM languages along with support for JavaScript, Ruby, Python, and a number of other popular languages. GraalVM’s polyglot capabilities make it possible to mix multiple programming languages in a single application while eliminating foreign language call costs.

    -- https://www.graalvm.org/

    GraalVM allows to run LLVM bitcode. Rust can compile to LLVM. Hence, GraalVM can run your Rust-generated LLVM code along with your Java/Scala/Kotlin/Groovy-generated bytecode.

  • jni crate:

    This crate provides a (mostly) safe way to implement methods in Java using the JNI. Because who wants to actually write Java?

    -- https://docs.rs/jni/0.19.0/jni/

    JNI has been the way to integrate C/C++ with Java in the past. While it's not the most glamorous approach, it requires no specific platform and is stable. For this reason, I'll describe it in detail in the next section.

Integrating Java and Rust via JNI

From a bird's eye view, integrating Java and Rust requires the following steps:

  1. Create the "skeleton" methods in Java
  2. Generate the C headers file from them
  3. Implement them in Rust
  4. Compile Rust to generate a system library
  5. Load the library from the Java program
  6. Call the methods defined in the first step. At this point, the library contains the implementation, and the integration is done.

Old-timers will have realized those are the same steps as when you need to integrate with C or C++. It's because they also can generate a system library. Let's have a look at each step in detail.

Java skeleton methods

We first need to create the Java skeleton methods. In Java, we learn that methods need to have a body unless they are abstract. Alternatively, they can be native: a native method delegates its implementation to a library.

public native int doubleRust(int input);
Enter fullscreen mode Exit fullscreen mode

Next, we need to generate the corresponding C header file. To automate generation, we can leverage the Maven compiler plugin:

<plugin>
    <artifactId>maven-compiler-plugin</artifactId>
    <version>3.8.1</version>
    <configuration>
        <compilerArgs>
            <arg>-h</arg>                           <!--1-->
            <arg>target/headers</arg>               <!--2-->
        </compilerArgs>
    </configuration>
</plugin>
Enter fullscreen mode Exit fullscreen mode
  1. Generate header files...
  2. ...in this location

The generated header of the above Java snippet should be the following:

#include <jni.h>

#ifndef _Included_ch_frankel_blog_rust_Main
#define _Included_ch_frankel_blog_rust_Main
#ifdef __cplusplus
extern "C" {
#endif
/*
 * Class:     ch_frankel_blog_rust_Main
 * Method:    doubleRust
 * Signature: (I)I
 */
JNIEXPORT jint JNICALL Java_ch_frankel_blog_rust_Main_doubleRust
  (JNIEnv *, jobject, jint);

#ifdef __cplusplus
}
#endif
#endif
Enter fullscreen mode Exit fullscreen mode

Rust implementation

Now, we can start the Rust implementation. Let's create a new project:

cargo new lib-rust
Enter fullscreen mode Exit fullscreen mode
[package]
name = "dummymath"
version = "0.1.0"
authors = ["Nicolas Frankel <nicolas@frankel.ch>"]
edition = "2018"

[dependencies]
jni = "0.19.0"                                     // 1

[lib]
crate_type = ["cdylib"]                            // 2
Enter fullscreen mode Exit fullscreen mode
  1. Use the jni crate
  2. Generate a system library. Several crate types are available: cdylib is for dynamic system libraries that you can load from other languages. You can check all other available types in the documentation.

Here's an abridged of the API offered by the crate:

jni crate API

The API maps one-to-one to the generated C code. We can use it accordingly:

#[no_mangle]
pub extern "system" fn Java_ch_frankel_blog_rust_Main_doubleRust(_env: JNIEnv, _obj: JObject, x: jint) -> jint {
    x * 2
}
Enter fullscreen mode Exit fullscreen mode

A lot happens in the above code. Let's detail it.

  • The no_mangle macro tells the compiler to keep the same function signature in the compiled code. It's crucial as the JVM will use this signature.
  • Most of the times, we use extern in Rust functions to delegate the implementations to other languages: this is known as FFI. It's the same as we did in Java with native. However, Rust also uses extern for the opposite, i.e., to make functions callable from other languages.
  • The signature itself should precisely mimic the code in the C header, hence the funny-looking name
  • Finally, x is a jint, an alias for i32. For the record, here's how Java primitives map to Rust types:
Java Native Rust
boolean jboolean u8
char jchar u16
byte jbyte i8
short jshort i16
int jint i32
long jlong i64
float jfloat f32
double jdouble f64
jsize jint

We can now build the project:

cargo build
Enter fullscreen mode Exit fullscreen mode

The build produces a system-dependent library. For example, on OSX, the artifact has a dylib extension; on Linux, it will have a so one, etc.

Use the library on the Java side

The final part is to use the generated library on the Java side. It requires first to load it. Two methods are available for this purpose, System.load(filename) and System.loadLibrary(libname).

load() requires the absolute path to the library, including its extension, e.g., /path/to/lib.so. For applications that need to work across systems, that's unpractical. loadLibrary() allows you to only pass the library's name - without extension. Beware that libraries are loaded in the location indicated by the java.library.path System property.

public class Main {

    static {
        System.loadLibrary("dummymath");
    }
}
Enter fullscreen mode Exit fullscreen mode

Note that on Mac OS, the lib prefix is not part of the library's name.

Working with objects

The above code is pretty simple: it involves a pure function, which depends only on its input parameter(s) by definition. Suppose we want to have something a bit more involved. We come up with a new method that multiplies the argument with another one from the object's state:

public class Main {

    private int state;

    public Main(int state) {
        this.state = state;
    }

    public static void main(String[] args) {
        try {
            var arg1 = Integer.parseInt(args[1]);
            var arg2 = Integer.parseInt(args[2]);
            var result = new Main(arg1).timesRust(arg2);                // 1
            System.out.println(arg1 + "x" + arg2 + " = " + result);
        } catch (NumberFormatException e) {
            throw new IllegalArgumentException("Arguments must be ints");
        }
    }

    public native int timesRust(int input);
}
Enter fullscreen mode Exit fullscreen mode
  1. Should compute arg1 * arg2

The native method looks precisely the same as above, but its name. Hence, the generated C header also looks the same. The magic needs to happen on the Rust side.

In the pure function, we didn't use the JNIEnv and JObject parameters: JObject represents the Java object, i.e., Main and JNIEnv allows accessing its data (or behavior).

#[no_mangle]
pub extern "system" fn Java_ch_frankel_blog_rust_Main_timesRust(env: JNIEnv, obj: JObject, x: jint) -> jint { // 1
    let state = env.get_field(obj, "state", "I");           // 2
    state.unwrap().i().unwrap() * x                         // 3
}
Enter fullscreen mode Exit fullscreen mode
  1. Same as above
  2. Pass the object's reference, the field's name in Java and its type. The type refers to the correct JVM type signature, e.g. "I" for int.
  3. state is a Result<JValue>. We need to unwrap it to a JValue, and then "cast" it to a Result<jint> via i()

Conclusion

In this post, we have seen how to call Rust from Java. It involves flagging methods to be delegated as native, generating the C header file, and using the jni crate. We have only scraped the surface with simple examples: yet, we've laid the road to more complex usages.

The complete source code for this post can be found on Github:

How to call rust from java

Building rust

Ensure you have maven and rust installed.

For example on macos with apple silicon:

cd lib-rust
rustup target add x86_64-apple-darwin
cargo build --target x86_64-apple-darwin
cp target/x86_64-apple-darwin/debug/libdummymath.dylib ../use-java/
Enter fullscreen mode Exit fullscreen mode

You can adjust this for you platform, but what this does is install the x86_64 builder and build a rust binary for x86_64. The binary will be loaded by the use-java code.

Building and running from java

cd ../use-java
mvn package
Enter fullscreen mode Exit fullscreen mode

You can then run the Main class from your IDE or from the command line.

This will load the libdummymath.dylib and call the rust code.

To go further:

Originally published at A Java Geek on July 18th, 2021

Top comments (0)