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In this next part of the big STL algorithm tutorial, we will discover the 4 modifying sequence algorithms that will help you removing elements from containers:
remove
remove_if
remove_copy
remove_copy_if
Let's get started!
remove
Remove is a fairly simple algorithm. You pass in a container, or better to say a range defined by two iterators (its beginning and its end) as a third parameter a value that you want to remove. If there are multiple elements in the range matching the passed in value, all of them will be removed. The element next to the one removed takes its place and the range will be shortened by one element.
Let's be more precise here. The elements that are removed, are not really removed, they are not deleted. They are shifted to the end of the original range, and the iterator pointing at the end of the container is updated. What does this mean?
Many things.
- The size of the container doesn't change.
- Elements are still there at the end of the container
- Destructors are not called by running
std::remove
- In fact, what elements are there at the end is undefined beaviour. They might be the elements you removed or the original elements at those positions. Up to the implementation.
At the time of writing, coliru, compiled with gdb and with version C++ 17, keep in positions the original values, while they are also copied to the left.
#include <algorithm>
#include <iostream>
#include <vector>
int main() {
std::vector<int> numbers { 1, 2, 3, 4, 5, 4, 7, 4, 9, 10 };
std::cout << "number of elements in vector: " << numbers.size() << "\n";
std::cout << "numbers before remove: ";
for (const auto& number : numbers) {
std::cout << ' ' << number;
}
std::cout << '\n';
std::cout << '\n';
auto beginning_of_removed_items = std::remove(numbers.begin(), numbers.end(), 4);
std::cout << "number of elements in vector after remove/before erase: " << numbers.size() << "\n";
std::cout << "numbers after after remove/before erase: ";
for (const auto& number : numbers) {
std::cout << ' ' << number;
}
std::cout << '\n';
std::cout << '\n';
numbers.erase(beginning_of_removed_items, numbers.end());
std::cout << "number of elements in vector after erase: " << numbers.size() << "\n";
std::cout << "numbers after erase: ";
for (const auto& number : numbers) {
std::cout << ' ' << number;
}
std::cout << '\n';
return 0;
}
Hence you don't usually use std::remove
on its own, but by combined with <your container type>::erase
that actually removes items in the passed in range.
As std::remove
returns an iterator to the first element that has been moved to the end by passing that one and the original end()
iterator to erase
will do the work for you.
By the way, if you think about it, std::remove
can be a quite slow operation. Removing an element than having another to take its place - depending on the underlying data structure - can be very slow. If it's a linked list, this can mean just updating a link (or two if its a doubly-linked list) - apart from scanning the items for comparison -, but if we talk about a vector, in other words, a dynamic array where elements are stored in a contiguous memory area, removing an element will invoke copy operations. Probably a lot. Each on the right of the element being removed will be copied. Then if there is another element to be removed, the same will happen, elements on the right, shifted by one to the left.
Hence, you have to choose wisely the data structure you want to use, depending on the use case...
I digressed a bit, but I think it was important.
Please note that what I mentioned in this section are true for the other remove
algorithms, except that elements are compared to the values passed in
remove_if
Just like std::remove
, std::remove_if
takes the passed in range the usual way, but as a third parameter it accepts a unary predicate. It can be a function, a function object, or a lambda function that takes an element of the container and compares it against something defined in the function and returns a boolean. If it returns true, that element will be removed - as remove was defined in the previous section -, if not, the element survives.
Just like for remove
, as a return value you get back an iterator pointing to the beginning of the removed values. Prefer using remove
combined with erase
.
#include <algorithm>
#include <iostream>
#include <vector>
int main() {
std::vector<int> numbers { 1, 2, 3, 4, 5, 4, 7, 4, 9, 10 };
std::cout << "original numbers: ";
for (const auto& number : numbers) {
std::cout << ' ' << number;
}
std::cout << '\n';
std::cout << '\n';
numbers.erase(std::remove_if(numbers.begin(), numbers.end(), [](auto number) {return number % 2 == 0;}), numbers.end());
std::cout << "numbers after removing/erasing the even ones: ";
for (const auto& number : numbers) {
std::cout << ' ' << number;
}
std::cout << '\n';
return 0;
}
remove_copy
remove_copy
doesn't change the input range. It will copy whatever doesn't match the passed in value, into another container. I'd dare to say that remove_copy
is not the best possible name for this algorithm, I'd rather call it copy_unless
or copy_if_not
.
It accepts the input range with the usual two iterators pointing to the beginning and the end of the range. As a third parameter, it takes another iterator, pointing to the beginning of the range, you want to copy the non-matching elements to. The last parameter is the value that will not be copied to the new container.
Here is an example.
#include <algorithm>
#include <iostream>
#include <vector>
int main() {
std::vector<int> numbers { 1, 2, 3, 4, 5, 4, 7, 4, 9, 10 };
std::vector<int> copiedNumbers;
std::remove_copy(numbers.begin(), numbers.end(), std::back_inserter(copiedNumbers), 4);
std::cout << "copied numbers: ";
for (const auto& number : copiedNumbers) {
std::cout << ' ' << number;
}
std::cout << '\n';
return 0;
}
As we learned for the std::copy
algorithms, the output container either has to be big enough to accommodate the values copied into it, or you have to use an inserter, such as back inserter.
remove_copy_if
remove_copy_if
is the combination of remove_copy
and remove_if
. It takes an input range defined by the usual two parameters, then just like remove_copy
, it takes the third one to define the beginning of the output range - where elements will be copied to - and as remove_if
, it takes a predicate as the last parameter that helps to decide whether an element should be removed, in other words not copied, or kept, a.k.a. copied.
I'm sure that by now you know that the predicate can be a lambda expression, a functor or a function pointer.
#include <algorithm>
#include <iostream>
#include <vector>
int main() {
std::vector<int> numbers { 1, 2, 3, 4, 5, 4, 7, 4, 9, 10 };
std::vector<int> copiedNumbers;
std::remove_copy_if(numbers.begin(), numbers.end(), std::back_inserter(copiedNumbers), [](auto number) {return number % 2 == 0;});
std::cout << "copied numbers: ";
for (const auto& number : copiedNumbers) {
std::cout << ' ' << number;
}
std::cout << '\n';
return 0;
}
Conclusion
Today, we learned about 4 algorithms removing values from a container. remove
and remove_if
will perform in-place modifications, while remove_copy
and remove_copy_if
will not touch the input, but instead will create a new output range without the values that we wanted to remove.
Next time we’ll learn about the reverse
algorithms. Stay tuned!
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