I'm currently developing my first 3D game in Unity. It's a parkour FPS game. Recently I added aliens as enemies into the game. But it didn't make much sense to have aliens on a parkour map.
So I added a spaceship to the game. But how can you do parkour in a spaceship? Well... the spaceship consists of multiple parts which are connected with parkour. The game is settled at the edge of space, that's why there is gravity. I also made an FPS arm and a weapon switching system for the player. You can watch the full 7 minute devlog video here: https://youtu.be/ZPChXCuhpx8
What do you think about the game so far? Any feedback is greatly appreciated.
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