Introduction
Welcome back to the Part 5 of Go lang series. In Part 2: https://dev.to/vchiranjeeviak/go-variables-constants-and-datatypes-502j, we saw what datatypes are and how many types are there in Go. Those are primitive datatypes meaning that they are basic. In this one, let's see about arrays and slices which are non-primitive datatypes in Go.
Non-Primitive datatypes
A datatype which is a group of variables of any primitive or non-primitive datatypes is called non-primitive datatype. Revisit this line after reading below non-primitive datatypes. You will get a clear picture of this line then.
There are 4 non-primitive datatypes in Go. They are:
- Arrays.
- Slices.
- Maps.
- Structs.
Let's see maps and structs in the next article.
1. Arrays
An array is a collection or group of values where each value belongs to the same type. In other words, all variables or items present in an array should be of same datatype.
An array in Go has a fixed size which is specified during the time of declaration or initialisation. And, its size is fixed can't be modified during program execution.
Program to illustrate declaring and initialising arrays
package main
import "fmt"
func main() {
var arr1 [10]int // Declaring an array of size 10
arr2 := [10]int{1, 2, 3, 4, 5} // Initialising an array of size 10 with {1, 2, 3, 4, 5} values.
fmt.Printf("This is array 1: %v", arr1)
fmt.Printf("This is array 2: %v", arr2)
}
Since, we haven't given any values in arr1, it is taking all values as default values, which is 0 in case of int. In arr2, the first 5 values are given by us and remaining 5 are default values.
Program to add an item at 6th position in an array of size 10
We can specify a particular position of an array using index ([]
) operator. Inside these []
, we give the index number. Index number = Position - 1
. So, to specify 6th position of an array, we use [5]
according to above expression. We use this index operator right beside the array name.
package main
import "fmt"
func main() {
arr := [10]int{1, 2, 3, 4, 5} // Initialising array
fmt.Println(arr)
arr[5] = 6 // Adding an item at position 6, a.k.a index 5
fmt.Println(arr)
}
Output:
A negative point of an array is that its size is fixed and cannot grow or shrink automatically depending on the situation. For example, in the above array of size 10, you can't add a 11th item into it. It throws an error. So, we need to know the maximum length of the array that we require in that program.
What if it is not possible to know the maximum length of array in prior? What if we want our array to grow or shrink according to the needs? That is where slices come in handy.
2. Slices
A slice is very similar to an array. The only difference between a slice and an array is that there is no fixed size for a slice. Its size can grow or shrink depending on the situation.
Declaration or initialisation of a slice is similar to an array except that we don't specify any size like we do in the case of an array.
Program to declare and initialise a slice
package main
import "fmt"
func main() {
var slice1 []string // Declaring a slice of type string
slice2 := []string{"chiranjeevi", "golang"}
fmt.Println(slice1)
fmt.Println(slice2)
}
Output:
Program to add a new string at the end of a slice
We can't add a new item at a specific position of a slice like we did in array. We can only add a new item at the end of the slice. We do that using a function called append
. This is a default function. It takes 2 arguments. One is the slice, and other one is the item we want to add. This function returns a new slice with new item added to the old slice.
package main
import "fmt"
func main() {
slice1 := []string{"chiranjeevi", "golang"}
fmt.Println(slice1)
slice1 = append(slice1, "devops") // Assigning it to the old slice again
// Bcoz the append function only return new slice
// It doesn't change the old slice.
fmt.Println(slice1)
}
Output:
Updating value at a position in array and slice
We can update an already present value in an array and a slice. Specify that position using index operator and assign a value to it. We did this while adding item to an array. There we assigned item to a position where there is nothing assigned already. So, it is adding an element. If we try to do the same when there is an item present there already, it is updating an item.
Program to update value at a position in array
package main
import "fmt"
func main() {
arr := [5]int{1, 2, 3, 4, 5}
fmt.Println(arr)
arr[3] = 400 // Updating value of 4 (index 3) to 400
fmt.Println(arr)
// arr[5] = 500 //Trying to assign value to position not present
// This throws an error if uncommented above line.
}
Output
Output if uncommented the error line
We didn't use index operator while adding an item to a slice. It is because, we can't access a position which is not part of an array or slice. In case of an array, we know the size of it while declaring, so we can add any item as far as we are adding to a position which is present in the array. But, when it comes to slice, we don't know the size that a slice currently possessing. If we try to update or access a position which is not already present in the array or slice, it throws an error. We can get size or current length of an array or a slice using len function.
Program to update a value in slice
package main
import "fmt"
func updateSlice(slc []int, pos int, val int) []int {
if (pos >= len(slc)) {
fmt.Println("Slice index out of bound")
} else {
slc[pos] = val
}
return slc
}
func main() {
slc := []int{1, 2, 3, 4}
fmt.Println(slc)
slc = updateSlice(slc, 1, 500)
fmt.Println(slc)
slc = updateSlice(slc, 5, 1000)
fmt.Println(slc)
}
Output:
Function - arguments and return type
We discussed about functions in the first article of this series, check it out if you missed it: https://dev.to/vchiranjeeviak/go-hello-world-3ino. In that one, we saw what function header, arguments and body are. Now, let's see how we actually declare arguments from the above code example.
We declare arguments inside a pair of parenthesis. For each argument, we have to give a name with which we want to call it inside the function succeeded by its datatype.
In above example, we need the slice, the position at which we are updating and the value with which we want to update as arguments. So, we need to declare 3 arguments in total. First one is of type slice with integers, so we declare it as []int
preceded by the name. Second is the position which is an integer, so int
preceded by its name. Third is the value which is also an integer, so int
preceded by its name. Hence, it boiled down to (slc []int, pos int, val int)
. That is why when we are calling the function, we used updateSlice(slc, 1, 500)
. The number of arguments and order should be maintained as it is in the declaration.
Also, there is something after these arguments outside parenthesis. That is called the return type of the function. It means that the value which is returned by the function has that type. In our example, we are returning a int slice, so we gave []int
as return type. Where does it return to? The value is returned to the place where the function is called. We are calling it inside main function, so it returns the value there. That is the reason why we are re-assigning it to the original slice there.
Conclusion
That's it for this one. In the next article, lets cover maps and structs.
More on Go lang will be coming soon and do follow me to see them. Make sure you like and share if you felt this good.
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