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SObjectizer Tales Series' Articles

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SObjectizer Tales - Prelude
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SObjectizer Tales - Prelude

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16 min read
SObjectizer Tales - 1. Producing Images
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SObjectizer Tales - 1. Producing Images

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11 min read
SObjectizer Tales - 2. Can you call me back?
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SObjectizer Tales - 2. Can you call me back?

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8 min read
SObjectizer Tales – 3. Acquisition loop revisited
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SObjectizer Tales – 3. Acquisition loop revisited

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6 min read
SObjectizer Tales - 4. Handling commands
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SObjectizer Tales - 4. Handling commands

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12 min read
SObjectizer Tales - 5. Sending commands
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SObjectizer Tales - 5. Sending commands

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7 min read
SObjectizer Tales – 6. Is the stream still in progress?
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SObjectizer Tales – 6. Is the stream still in progress?

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10 min read
SObjectizer Tales - 7. Agent composition
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SObjectizer Tales - 7. Agent composition

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10 min read
SObjectizer Tales - 8. Representing errors
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SObjectizer Tales - 8. Representing errors

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8 min read
SObjectizer Tales – 9. Splitting work
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SObjectizer Tales – 9. Splitting work

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10 min read
SObjectizer Tales - 10. Handling GUI from main
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SObjectizer Tales - 10. Handling GUI from main

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7 min read
SObjectizer Tales – 11. Interlude: testing
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SObjectizer Tales – 11. Interlude: testing

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12 min read
SObjectizer Tales – 12. Receiving commands from the network
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SObjectizer Tales – 12. Receiving commands from the network

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8 min read
SObjectizer Tales – 13. Routing images across the network
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SObjectizer Tales – 13. Routing images across the network

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12 min read
SObjectizer Tales – 14. Triggering agent shutdown
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SObjectizer Tales – 14. Triggering agent shutdown

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6 min read
SObjectizer Tales – 15. Monitoring disconnections
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SObjectizer Tales – 15. Monitoring disconnections

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3 min read
SObjectizer Tales – 16. Interrupting work
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SObjectizer Tales – 16. Interrupting work

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16 min read
SObjectizer Tales – 17. Limiting message flow
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SObjectizer Tales – 17. Limiting message flow

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10 min read
SObjectizer Tales - 18. Limiting message chains
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SObjectizer Tales - 18. Limiting message chains

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10 min read
SObjectizer Tales - 19. Thread-safe handlers
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SObjectizer Tales - 19. Thread-safe handlers

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9 min read
SObjectizer Tales - 20. Performance, part 1
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SObjectizer Tales - 20. Performance, part 1

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14 min read
SObjectizer Tales – 21. Performance, part 2
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SObjectizer Tales – 21. Performance, part 2

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18 min read
SObjectizer Tales - 22. Performance, part 3
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SObjectizer Tales - 22. Performance, part 3

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23 min read
SObjectizer Tales - 23. Mutable messages
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SObjectizer Tales - 23. Mutable messages

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12 min read
SObjectizer Tales – 24. Delivering messages at shutdown
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SObjectizer Tales – 24. Delivering messages at shutdown

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9 min read
SObjectizer Tales - 25. Runtime telemetry
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SObjectizer Tales - 25. Runtime telemetry

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19 min read
SObjectizer Tales - 26. Dispatcher selection
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SObjectizer Tales - 26. Dispatcher selection

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24 min read
SObjectizer Tales - 27. Design ideas
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SObjectizer Tales - 27. Design ideas

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14 min read
SObjectizer Tales – 28. If I had a magic wand…
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SObjectizer Tales – 28. If I had a magic wand…

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7 min read
SObjectizer Tales - Epilogue
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SObjectizer Tales - Epilogue

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9 min read