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PatilRB

Pseudo-Engineer, Full-Time Menace

Joined Joined on  github website
Tap-to-move is harder than it looks

Tap-to-move is harder than it looks

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3 min read
Zero allocation is a habit, not an optimisation pass

Zero allocation is a habit, not an optimisation pass

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3 min read
The reward moment is the product

The reward moment is the product

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3 min read
I judge tools on the first ten minutes

I judge tools on the first ten minutes

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3 min read
The curve editor is the actual interface

The curve editor is the actual interface

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3 min read
Delegating VFX work to a coding agent: what actually made it reliable

Delegating VFX work to a coding agent: what actually made it reliable

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3 min read
The particle effect that looks different on every machine

The particle effect that looks different on every machine

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3 min read
Put your particle effects in CI

Put your particle effects in CI

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3 min read
The particle features I stopped hand-rolling

The particle features I stopped hand-rolling

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2 min read
A practical checklist for UI-triggered particle effects in PixiJS

A practical checklist for UI-triggered particle effects in PixiJS

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1 min read
Five hot-path rules for 60 FPS HTML5 games

Five hot-path rules for 60 FPS HTML5 games

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1 min read
The dual prompt: why your AI task handoffs keep failing

The dual prompt: why your AI task handoffs keep failing

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3 min read
Authoring particle VFX for Three.js — and the delta-time bug everyone hits

Authoring particle VFX for Three.js — and the delta-time bug everyone hits

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3 min read
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