Why the switch?
Pulp is very specifically designed for simple, story-based, room-traversing games.
I have no interest in making games like that...for me or my son.
Due to the tile-centric model of Pulp, it seems silly to try using it to make any other type of game.
Thus, if I want to make even simple games, it looks like I'll need to dive into the SDK and learn Lua.
Get the SDK: check
- I downloaded it earlier in this series in order to get the Playdate Simulator
- However, it looks like I don't have the latest version
- Now, I do!
What now?
- The most popular, prolific publisher of Playdate educational material on Youtube is the user, SquidGod
- In early February, he published the video below
Halfway through the video, he covers how to get started using the SDK in the popular code editor, Visual Studio Code.
I watched it to see if I could follow along.
I think I can do all of that, too.
Before that, Inside Playdate
The official SDK documentation is a large...document.
It's called Inside Playdate
Section 3 jumps straight into Writing a game
.
I wonder how far I would get before feeling stuck or confused?
Two paths forward
- Attempt to follow along with SquidGod
- Attempt to follow along with Inside Playdate
I'll probably go in that order.
All that and more...in future parts of this series!
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